Loading...
Automation - Version 12 vs Version 13
Oct 8, 2026, 01:01 PM
Documented the Fishing Drone rename
Oct 8, 2026, 01:39 PM
Removed images unrelated to named crafting and automation sections
11Overview2233Automation in Solarpunk allows players to offload repetitive tasks to machines. Automated devices handle Resource Gathering, farming, and material processing without constant player input. All automated machines require power from the Energy System to operate.445566Automated Machines7788Automatic Drill9910-1110The Automatic Drill extracts resources from the ground without manual mining. In earlier builds, the drill produced stone as a byproduct alongside the target resource. This has been changed: the drill no longer produces stone as a byproduct. Stone is now mined at dedicated drill spots using manual tools or other methods. This change makes the drill's output cleaner and more predictable for production chain planning.12111312Automatic Magnet Fisher14131514The Automatic Magnet Fisher collects materials from below the floating islands. Its primary output is algae, which is used as an ingredient in advanced crafting recipes. The Magnet Fisher operates continuously when powered, accumulating algae over time that players can collect from its storage.16151716Farming Robots and Drones18171918Farming robots and drones automate the watering of crops. Once set up and powered, they cover designated crop areas, freeing the player from manual watering. This is especially valuable for larger farms where manually watering every plant becomes time-consuming. Drones work the same way inside greenhouses as they do outdoors.20192120Logic Components22212322Solarpunk supports a small but flexible set of logic components that let players build conditional automation chains without writing code. These were added in a major mid-2025 update.24232524Switches26252726Switches provide manual control over automated systems. They connect inline with energy cables and allow players to turn entire networks, or individual sections, on and off. This is useful for conserving battery power; for example, turning off drills at night when solar panel output drops, or disabling a processing line that has a full output buffer. Switches can be toggled at any time.28272928Rain Sensors30293130Rain sensors detect when it is currently raining outside and toggle a connected circuit on or off accordingly. A common use case is disabling sprinklers during a rainstorm, since rain already waters outdoor crops, and pausing solar-fed power loads when the weather system reduces solar output.32313332Day/Night Sensors34333534Day/night sensors detect the current phase of the day/night cycle. Players use them to switch non-essential power loads off at night, when solar generation drops to zero, and back on at sunrise. Combining a day/night sensor with a battery and a wind turbine produces a base that effectively manages its own peak/off-peak power profile without manual switch toggling.36353736Production Chains38373938By connecting multiple automated machines together through the energy network, players can create production chains where the output of one machine feeds into the input of another. This allows for more complex manufacturing setups where raw materials are automatically processed through several stages into finished goods.40394140Effective production chains require careful planning of:42414342ChainDetailsPower budgetEvery machine in the chain draws power. Ensure sufficient solar panels and batteries are available.LayoutPlace machines close together to minimize cable runs and keep the base organized.SwitchesUse switches to disable parts of the chain when they are not needed, saving energy.SensorsUse rain and day/night sensors to gate sections of the chain automatically.StoragePlan for output storage so that finished goods do not back up and stall the chain.4443Automation Tips45444645Start with a single Automatic Drill before scaling up to avoid overloading your power gridThe Magnet Fisher runs constantly; make sure to empty its algae storage regularlyPlace farming drones near a reliable power source so they do not shut down during cloudy weatherWire rain sensors to your outdoor watering drones so they pause during stormsUse day/night sensors to switch non-essential loads off at night, conserving battery for the morningPlan production chains on paper (or mentally) before building to avoid inefficient layouts47464847Fishing Drone Name49485049The Algae Drone was renamed Fishing Drone in version 1.3.0. Earlier development material uses the name Automatic Magnet Fisher for an automated gathering device whose documented role is collecting algae.51505251Version 1.3.0-304818 reached Steam on September 30, 2026. The announcement placed the console rollout after platform approval; a matching live version has not been confirmed for PlayStation 5, Xbox Series X|S or Nintendo Switch 2 as of October 8. Check the installed version before relying on these changes on another platform.