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Accessibility Options
August 26, 2026 at 07:42 PM
Expanded the options coverage from roughly a third of the published list to almost all of it, adding motor and controller, motion sensitivity, high contrast, and subtitles and captions sections, filling out the visual and audio families, converting the two remaining bullet lists to tables, and softening an option count that was a raw bullet tally
Marvel's Wolverine ships with an unusually detailed set of accessibility and assist options, and they are worth reading even if you are not looking for accessibility features specifically: several of them are the clearest public description of systems the game has otherwise said little about.
Two published figures describe this game's accessibility, and they are not the same measurement. The product page lists 35 accessibility features, which is a count of the platform's standardised accessibility tags, things like clear text, large text, screen reader, and mono audio. Insomniac's own published options list runs to more than 130 individual option lines and is a game-specific settings inventory.
Neither figure contradicts the other, and neither should be quoted as the other.
Owners of a disc copy receive several of the options listed below through an update at launch rather than on the disc itself.
Option | What it does |
|---|---|
Challenge Level | The game's overall difficulty setting. |
Enemy Health | Adjusts how much damage enemies absorb, separately from the other sliders. |
Enemy Damage | Adjusts how hard enemies hit. |
Stealth Awareness | Adjusts how readily enemies notice Logan. See stealth. |
Dodge/Parry Input Timing | Widens or tightens the window for a successful dodge or parry. |
Dodge Mode | Changes how dodging is performed. |
Lock-On | Off, On-Screen, or All. |
Melee Mode | Single, Combo, or Continuous. |
Special Techniques Mode | Switches Technique activation between hold and toggle. |
QTE Autocomplete | Completes quick-time prompts automatically. |
Global Game Speed | Slows the whole game. |
Combat Game Speed | Slows combat specifically, leaving other pacing alone. |
Boss health bar | Toggles the boss health display. |
Hero health bar | Toggles Logan's own health display. |
These sliders are the closest thing to a published difficulty system for this game. Insomniac has not described a named difficulty structure beyond the Challenge Level option itself. See Combat and Rage and Healing Factor.
Option | What it does |
|---|---|
Traversal Assist | Removes the inputs required for climbing, jumping, and moving between traversal elements. See traversal. |
Navigation Assist | Provides a guidance trail, with a settable trail colour. |
Navigation Assist Turn Speed | Adjusts how quickly the camera turns toward the goal while Navigation Assist is on. |
Chase Assist | Reduces the movement speed of targets during chase sequences. |
Skip Puzzle | Skips puzzles in the game outright. See Progression and Upgrades. |
Navigation Assist and the red trail shown during chase sequences are separate things. Whether Chase Assist also removes that chase trail has not been confirmed.
A separate group covers how much input the game asks for and how the controller behaves. Most of these are about reducing effort rather than difficulty.
Option | What it does |
|---|---|
Motor Preset | Applies a preset that sets several motor options at once. |
Sprint Mode | Sets the sprint control style: Hold, Toggle Hold, Toggle Release, or Auto. |
Auto Sprint Delay | Sets how long the game waits before automatic sprinting engages. |
Sprint Overrides Crouch | Controls whether sprinting automatically cancels a crouch. |
Repeated Button Presses | Switches on-screen button prompt sequences between tapping and holding. |
UI Holds | Switches prompts that need a button hold, such as suit and technique purchases, between hold and toggle. |
Touch Pad Active In Combat | Controls whether the touch pad opens menus during combat. |
Controller Remapping | Changes the controller layout using presets or a custom mapping. |
Shortcuts | Assigns an action to each of the four directional buttons, with a shortcut available for every technique slot. |
Adaptive Triggers | Sets the force and tension applied when pressing L2 and R2. |
Cinematic Vibration | Adjusts vibration strength during cinematics. |
Controller Speaker Mode | Sets what the controller speaker plays. |
Controller Vibration Mode | Experiential, Functional, or None. |
Controller Vibration Intensity | Sets how strong the vibration is. |
The motion group mixes camera behaviour with render effects, so several of these entries double as graphics settings rather than accessibility ones.
Option | What it does |
|---|---|
Motion Sensitivity Preset | Applies a preset that sets several motion options at once. |
Fullscreen Effects | Toggles damage vignettes, intense flashing, and other effects that cover large parts of the screen. |
Motion Blur | Toggles the blur created by camera movement and fast-moving objects. |
Film Grain | Adjusts the intensity of the film grain effect. |
Chromatic Aberration | Toggles the coloured fringing that appears around slightly shifted, out-of-focus objects. |
Depth of Field | Toggles the blurring of objects away from the camera's focal point. |
Look Sensitivity | Adjusts camera sensitivity while looking around. |
Invert Look Control | Sets the look controls to inverted or standard. |
Camera Shake | Adjusts the intensity of on-screen camera shake. |
Camera Rotation Effects | Adjusts the extra camera rotation applied during traversal, combat, and other gameplay. |
Camera Follow | Sets whether the camera adjusts automatically while running, and how quickly. |
Combat Camera Rotation Assist | Rotates the camera automatically to help keep enemies in view during combat. |
Center Dot | Turns on a persistent dot in the middle of the screen as a focal point. |
Center Dot Size | Small, Medium, or Large. |
Center Dot Color | Sets the colour of the centre dot. |
Center Dot Opacity | Light, Medium, Dark, or Full. |
This game is rated Mature and its violence is deliberately explicit, so the studio built a dedicated set of controls for it.
Option | What it does |
|---|---|
Violence Preset | Some or Full. |
Dynamic Blood | Toggles blood effects during combat. |
Dismemberment | Toggles dismemberment. |
Visceral Healing | Controls how much physical damage is shown on Logan's body as his healing factor works. |
Option | What it does |
|---|---|
Vision Preset | Applies a preset that sets several visual options at once. |
UI Text Size | Standard, Large, or Largest. |
Icon and Prompt Size | Sets the size of in-world waypoints, icons, and prompts. |
Toggle Icons | Controls whether HUD icons for active settings are shown. |
Emphasis Text Color | Sets the colour used for emphasised text. |
Senses Color Customization | Sets the colour of the Senses effect, the tracking vision Logan uses to find enemies and scents. |
Senses Threat Color Customization | Sets the colour of enemy combat effects. |
Parry Threat Color Customization | Sets the colour of the effects that should be parried. |
Dodge Threat Color Customization | Sets the colour of the effects that should be dodged. |
Heartbeat Audio | Toggles the heartbeat sound and vibration used to locate enemies through walls. |
Footstep Vibration | Adjusts the strength of the vibration for Logan's footsteps. |
A high contrast layer can outline characters or flat-shade them in a single colour so they separate cleanly from the background. Each category of object gets its own shader, which is also where the seven distinct enemy type shaders live.
Option | What it does |
|---|---|
High Contrast Presets | Four presets that set a group of high contrast options at once. |
High Contrast Outlines Friendly | Puts a single solid colour outline on friendly characters. |
High Contrast Outlines Enemy | Puts a single solid colour outline on enemy characters. |
High Contrast Outline Thickness | Sets how thick those outlines are. |
High Contrast Outline Brightness | Sets how bright those outlines are. |
Hero Shader | Applies a solid single-colour shader to Logan. |
Ally Shader | Applies a solid single-colour shader to allies. |
NPC Shader | Applies a solid single-colour shader to NPCs. |
Enemy Shaders | Applies a solid single-colour shader to enemies, with seven different enemy type shaders. |
Story Critical Shader | Applies a solid single-colour shader to story critical items. |
Combat Interact Shader | Applies a solid single-colour shader to objects that can be used in combat. |
Collectible Shader | Applies a solid single-colour shader to collectibles. |
High Contrast Background | Toggles a high contrast background to help some elements read clearly. |
High Contrast Shader Fill Opacity | Sets how far the shaders override a character's natural colours. |
Subtitles and captions are configured separately, and both carry a full set of size, colour, and direction controls. The direction indicators are the notable pair: they point toward the source of a line or a sound, either for everything or only for sources that are off screen.
Option | What it does |
|---|---|
Subtitles | Toggles dialogue text at the bottom of the screen. |
Subtitle Size | Sets the size of subtitles. |
Subtitle Color | Sets the subtitle text colour. |
Subtitle Speaker Color | Sets the colour used for the speaker name. |
Subtitle Background Color | Sets the background colour behind subtitles. |
Subtitle Background Opacity | Sets how opaque that background is. |
Subtitle Direction Indicators | Shows direction indicators during gameplay, for all subtitles or only off-screen ones. |
Subtitle Direction Indicator Color | Sets the colour of those indicators. |
Captions | Toggles text for important sound effects and music, in gameplay and cinematics. |
Caption Size | Sets the size of captions. |
Caption Color | Sets the caption text colour. |
Caption Background Color | Sets the background colour behind captions. |
Caption Background Opacity | Sets how opaque that background is. |
Caption Direction Indicators | Shows direction indicators for all captions or only off-screen ones. |
Caption Direction Indicator Color | Sets the colour of those indicators. |
Music Caption Color | Sets the colour used for music captions. |
Option | What it does |
|---|---|
Hearing Preset | Applies a preset that sets several hearing options at once. |
Mono Audio | Combines all audio into one output played through both speakers. |
Voice Boost | Adjusts the mix so dialogue is clearer and more audible. |
Screen Reader | Reads out on-screen text in menus, tutorials, and notifications. |
Screen Reader Volume | Sets how loud the screen reader is. |
Screen Reader Speed | 100%, 150%, 200%, 300%, or 400%. |
Screen Reader Verbosity | Default or Minimal. |
Screen Reader Repeat | Controls whether the screen reader repeats an entry. |
Screen Reader Repeat Delay Time | Sets how long it waits before repeating on idle. |
Screen Reader Repeat Delay Scale | Doubles the wait before each further repeat, starting from the time set above. |
Audio Description | Plays an extra audio track describing key visuals and actions during cinematics. |
Audio Descriptions Volume | Sets how loud the audio description track is. |
Accessibility Audio Cues | Adds audio cues that confirm a needed or completed action. |
Accessibility Audio Cue Volume | Sets how loud those cues are. |
Audio and Vibration Cue Glossary | A reference list of the game's audio cue sounds and vibrations. |
Frequency Controls | Cuts off high and low frequencies and softens a chosen frequency range. |
High Frequency Cutoff | Filters out everything above 6,000 Hz. |
Low Frequency Cutoff | Filters out everything below 600 Hz. |
Notch Frequency Filter | Enables a slider that removes a specific frequency range. |
Streaming Mode | Toggles between licensed and composed music, which is the confirmation that the game contains licensed tracks alongside its original score. |
Single Language Audio | Swaps dialogue spoken in other languages, where it matters to combat or narrative understanding, to match the chosen voice language. |
Profanity filter | Replaces profane words with silence and shows them as asterisks. Available for US English only. |
Screen Reader and Audio Description support is listed for English, French, Italian, German, Latin American Spanish, Castilian Spanish, and Japanese, with several entries flagged as arriving in the launch update for disc copies.
Option | What it does |
|---|---|
First Time User Experience | A guided setup menu offered the first time the game boots, allowing full customisation before play begins. |
Mission Waypoint Display | On, R3 Hint, or Off. |
Tutorials | Sets how often tutorial messages appear. |
Enable Reminders | Controls whether periodic interface reminders are shown. |
Recent Settings Section | Lists the 20 most recently changed settings. |
Photo Mode | A quick-access shortcut for Photo Mode. |
Replay Cinematic | Replays or restarts the cinematic currently playing. |
Platform-level features are covered separately on Technical Features and Performance.