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Overview
Creatures are the wild fauna of Everland, the broken realm of Of Peaks and Tides. They range from small companions a player can bond with through Creature Taming to towering beasts that threaten survival. CyancookGames has profiled seven named creatures on the game's official channels, each with a described size, temperament, and set of distinguishing features. This page collects that roster; the broader bond-and-mount systems live on the Creature Taming page, and the hostile mythological foes revealed separately are covered on the Enemies page.
Confirmed Roster
The table below lists every creature CyancookGames has named and described, with its stated height and weight. Sizes range from the 0.3 meter Mole to the 10 meter Si rhino.
Creature | Height | Weight | Description |
|---|---|---|---|
Owler | 50 cm | 10 kg | A feisty little companion that is not to be underestimated. Owlers are well versed in handling the deadly denizens of the desert and, despite their quirky temperaments, have a voracious appetite. |
Fuzhu | 3 m | 200 kg | |
Mole | 0.3 m | 2 kg | A petite, communal omnivore that exemplifies cooperation. Moles shoulder much of the post-feast cleanup across Lushland. |
Snatcher | 1 m | 50 kg | An infuriating red pocket thief with greedy eyes on everything but its own. Do not lock eyes with it for more than three seconds, or this rapacious creature will strip a traveler bare. |
Si, the Ancient Rhino | 10 m | Not stated | |
The Lurker Wolf | 2.2 m | 100 kg | A massively built predator armed with razor-sharp claws that leads the wolf pack across the wild. Once the archenemy of the ancestors who made Lushland prosperous, it is now a looming threat to any survivor. |
Radish | 2 m | 100 kg |
Owler
The Owler is the first companion creature CyancookGames revealed by name, and the only one shown in the live carousel on the studio site. It is a small flying creature suited to the harsh Gobi Desert, where it has learned to handle dangerous wildlife despite its size.

The studio lists four defining features for the Owler:
A stubborn ahoge (a single upright tuft of hair).
Lightning-fast kitty punches.
Ultra-fluffy wings built for long-lasting flight.
A puffy tail that maintains balance.
Fuzhu
The Fuzhu is a large deer-born beast, three meters tall and 200 kilograms, that carries the lingering flourishing power of Goumang, the Spring God. It is described as a watcher of Lushland, observing everything living or dead. Its two noted features are a distorted face and the visible echo of Goumang's unleashed power.

Mole
The Mole is the smallest creature in the roster at 0.3 meters and 2 kilograms. It is communal and cooperative, and as an omnivore it handles cleanup duties after feasts. Its features are upright ears finely tuned to subtle sounds, highly flexible paws, and a fluffy tail that can erase traces.
Snatcher
The Snatcher is a one-meter, 50-kilogram red creature notorious for theft. Players are warned not to hold its gaze for more than three seconds. Its features are wings refined for swift raids, expandable pouches hidden beneath its body, and primate-like feet.
Si, the Ancient Rhino
The Si is the largest creature shown, standing 10 meters tall with armored, titanic hide and colossal horns. Its ancestors were tamed by the ancient tribes of Lushland and stood shoulder to shoulder with them in battle; their wind-worn bones now half-bury The Bone Field. The Radish is the Si's favorite food.

The Lurker Wolf
The Lurker Wolf is a 2.2 meter, 100-kilogram pack leader with razor claws, framed as the archenemy of Lushland's prosperous ancestors and a present survival threat. Its features are a thick, reinforced neck for defense, overdeveloped shoulders and limbs, and a long, imposing tail that doubles as a weapon. The wolf pack encountered in the Combat demo is led by this creature.

Radish
The Radish is a two-meter, 100-kilogram creature tied to Goumang's influence; its appearance signals that the Spring God's power has reached an area. It serves as a premium healing treat and is the Si's favorite. Its features are its value as a healing item, an instinct to cover its eyes in danger, and stubby legs not built for speed.
Wild Versus Hostile
Not every creature is a companion. Several of these beasts, the Lurker Wolf in particular, are framed as threats rather than mounts, and the demo bestiary on the Enemies page includes wolf packs and other hostile wildlife. Whether a given creature can be bonded through Creature Taming or must be fought depends on its temperament, which CyancookGames has said ranges from passive herbivores won over with food to aggressive predators that demand a show of strength.
Status of Information
These profiles come from the studio's creature showcase as of mid-2026. Heights, weights, and feature lists are confirmed, but in-game roles (which creatures are mounts, which carry mobile bases, which are tamed versus hunted) and the taming method for each species have not been fully detailed. Expect those specifics to surface during the offline playtests planned through 2026.