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Overview
Creatures are the wild fauna of Everland, the broken realm of Of Peaks and Tides. They range from small companions a player can bond with through Creature Taming to towering beasts that threaten survival. CyancookGames has profiled ten named creatures on the game's official channels, each with a described size, temperament, or set of distinguishing features. The studio's own collective term for them is Unique Beasts, and its development updates treat them as inhabitants of the ecosystem rather than as a monster list. This page collects that roster; the broader bond-and-mount systems live on the Creature Taming page, and the hostile mythological foes revealed separately are covered on the Enemies page.
Confirmed Roster
The table below lists every creature CyancookGames has named and described, with its stated height and weight. Sizes range from the 0.3 meter Mole to the 10 meter Si rhino.
Creature | Height | Weight | Description |
|---|---|---|---|
Owler | 50 cm | 10 kg | A feisty little companion that is not to be underestimated. Owlers are well versed in handling the deadly denizens of the desert and, despite their quirky temperaments, have a voracious appetite. |
Fuzhu | 3 m | 200 kg | |
Mole | 0.3 m | 2 kg | A petite, communal omnivore that exemplifies cooperation. Moles shoulder much of the post-feast cleanup across Lushland. |
Snatcher | 1 m | 50 kg | An infuriating red pocket thief with greedy eyes on everything but its own. Do not lock eyes with it for more than three seconds, or this rapacious creature will strip a traveler bare. |
Si, the Ancient Rhino | 10 m | Not stated | |
The Lurker Wolf | 2.2 m | 100 kg | A massively built predator armed with razor-sharp claws that leads the wolf pack across the wild. Once the archenemy of the ancestors who made Lushland prosperous, it is now a looming threat to any survivor. |
Radish | 2 m | 100 kg | |
Little Glutton | Not stated | Not stated | An ancient ravenous beast. When relaxed it lets out long, bizarre burps, and its enormous belly seems able to swallow anything that catches its interest, though under certain circumstances it may spit the lot back out. |
Bobcat | Not stated | Not stated | A thick-furred mountain cat that turns up near player-built creature pens. The studio has deliberately withheld what interactions that triggers. |
Simian Porter | Not stated | Not stated | A nimble little primate born to bear loads. It is skilled at carrying, has long reaching arms, vanishes when threatened, and follows a player once bound in spirit. |
Owler
The Owler is the first companion creature CyancookGames revealed by name, and the only one shown in the live carousel on the studio site. It is a small flying creature suited to the harsh Gobi Desert, where it has learned to handle dangerous wildlife despite its size.

The studio lists four defining features for the Owler:
A stubborn ahoge (a single upright tuft of hair).
Lightning-fast kitty punches.
Ultra-fluffy wings built for long-lasting flight.
A puffy tail that maintains balance.
Fuzhu
The Fuzhu is a large deer-born beast, three meters tall and 200 kilograms, that carries the lingering flourishing power of Goumang, the Spring God. It is described as a watcher of Lushland, observing everything living or dead. Its two noted features are a distorted face and the visible echo of Goumang's unleashed power.

Mole
The Mole is the smallest creature in the roster at 0.3 meters and 2 kilograms. It is communal and cooperative, and as an omnivore it handles cleanup duties after feasts. Its features are upright ears finely tuned to subtle sounds, highly flexible paws, and a fluffy tail that can erase traces.

Snatcher
The Snatcher is a one-meter, 50-kilogram red creature notorious for theft. Players are warned not to hold its gaze for more than three seconds. Its features are wings refined for swift raids, expandable pouches hidden beneath its body, and primate-like feet.

Si, the Ancient Rhino
The Si is the largest creature shown, standing 10 meters tall with armored, titanic hide and colossal horns. Its ancestors were tamed by the ancient tribes of Lushland and stood shoulder to shoulder with them in battle; their wind-worn bones now half-bury The Bone Field. The Radish is the Si's favorite food.

The Lurker Wolf
The Lurker Wolf is a 2.2 meter, 100-kilogram pack leader with razor claws, framed as the archenemy of Lushland's prosperous ancestors and a present survival threat. Its features are a thick, reinforced neck for defense, overdeveloped shoulders and limbs, and a long, imposing tail that doubles as a weapon. The wolf pack encountered in the Combat demo is led by this creature.

Radish
The Radish is a two-meter, 100-kilogram creature tied to Goumang's influence; its appearance signals that the Spring God's power has reached an area. It serves as a premium healing treat and is the Si's favorite. Its features are its value as a healing item, an instinct to cover its eyes in danger, and stubby legs not built for speed.

Little Glutton
The Little Glutton is one of three beasts revealed during the April and May 2026 teaser run and profiled in the studio's first development update. It is framed as an ancient ravenous beast whose defining trait is its appetite: at rest it produces long, strange burps, and its oversized belly is described as capable of swallowing anything that draws its attention. The studio has hinted that certain circumstances make it disgorge everything it has eaten, which suggests the swallow behavior is a mechanic players can interact with rather than a purely cosmetic idle animation.
Bobcat
The Bobcat is a heavy-coated mountain cat with a plumed tail. Its stated behavior hook is that it appears near creature pens built by players, and CyancookGames has explicitly kept the resulting interaction secret. That places it alongside the Snatcher as a creature defined by how it intrudes on player property rather than by direct combat.
Simian Porter
The Simian Porter is a small, long-armed primate introduced through a silhouette riddle in May 2026. The four clues the studio published describe it as skilled in carrying, long of arm, quick to vanish when threatened, and willing to follow once bound in spirit. Read together they point to a load-bearing companion rather than a combat pet, with the bond language matching the Creature Taming system's framing of tamed animals as partners rather than captured resources.

Size Categories
CyancookGames sorts the Unique Beasts into four size classes: small, medium, large, and a separate mythic tier for the most imposing creatures. The classes are not purely cosmetic. The studio has said each one carries its own requirements for spatial presence, frequency balance, and overall weight in the game's audio design, with small beasts emphasising agility and speed, large beasts leaning on low frequencies and pressure, and mythic beasts built so that players hear them approaching before they ever see them.
Size class | Design emphasis |
|---|---|
Small | Agility and speed; light, quick presence. |
Medium | Intermediate presence between the agile and the heavy classes. |
Large | Heavier low frequencies and a stronger sense of physical pressure. |
Mythic | Built to be sensed before they are seen; the studio has discussed part-level detail such as wing wash, body rumble, and tail drag. |
Weather-Driven Behavior
The studio has stated that it wants Unique Beasts to shift behavior, combat tendencies, and even appearance according to conditions produced by the Seasons and Weather system. Storms, dense fog, and thunderstorms are the three examples given, and the stated goal is that a repeat encounter with the same species should not play out identically. CyancookGames has also said it wants the beasts to interact with celestial omens and with the Calamity system, which places them inside the world's hazard loop rather than beside it.
Planned Additions
Most of the beasts revealed so far are creatures players are expected to meet during the early journey through the starting regions of Lushland. CyancookGames has said more elite creatures, regional overlords, and less predictable beasts are still to come, and it has openly invited the community to nominate figures from the Classic of Mountains and Seas for future inclusion. Nothing beyond that intent has been dated or named.
Wild Versus Hostile
Not every creature is a companion. Several of these beasts, the Lurker Wolf in particular, are framed as threats rather than mounts, and the demo bestiary on the Enemies page includes wolf packs and other hostile wildlife. Whether a given creature can be bonded through Creature Taming or must be fought depends on its temperament, which CyancookGames has said ranges from passive herbivores won over with food to aggressive predators that demand a show of strength.
Status of Information
These profiles come from the studio's creature showcase as of mid-2026. Heights, weights, and feature lists are confirmed, but in-game roles (which creatures are mounts, which carry mobile bases, which are tamed versus hunted) and the taming method for each species have not been fully detailed. Expect those specifics to surface during the offline playtests planned through 2026.