Overview
Neverness to Everness launches globally on April 29, 2026 simultaneously across five platforms: PC (Windows), Mac, PlayStation 5, iOS, and Android. The Mac version was announced in March 2026, completing the platform lineup. The game is not available on Xbox at launch and no Xbox release has been announced. All platforms support full cross-platform play and cross-progression, meaning players can switch between devices freely without losing progress.
PC (Windows)
The Windows PC version offers the highest graphical fidelity, with support for ray tracing, path tracing, NVIDIA DLSS 4 with Multi-Frame Generation, and uncapped frame rates on supported hardware.
Spec | Minimum | Recommended |
|---|---|---|
OS | Windows 10 64-bit | Windows 10/11 64-bit |
CPU | Intel Core i7-10700 or equivalent | Intel Core i7-12700 or equivalent |
GPU | NVIDIA GTX 1660 or equivalent | NVIDIA RTX 3060 or equivalent |
RAM | 16 GB | 32 GB |
Mac
Mac support was officially announced in March 2026 and is confirmed at launch. Neverness to Everness will be playable on macOS, broadening the game's accessibility to Apple desktop users. The Mac version requires Apple Silicon (M1 chip or later) and macOS 14.0 (Sonoma) or newer. Intel-based Macs are not supported.
PlayStation 5
The PlayStation 5 version was officially confirmed at Gamescom 2025. The PS5 release takes advantage of the console's SSD for fast loading, the DualSense controller's adaptive triggers and haptic feedback, and hardware-accelerated ray tracing. Camera sensitivity, which was flagged as an issue during the Co-Ex Test, is expected to be refined for launch.
iOS
The iOS version requires an iPhone 12 Pro or newer. Older devices below this threshold are not supported due to the game's graphical demands and open-world scope.
Android
The Android version requires Android 10 or higher and a Snapdragon 855 chipset or equivalent. Devices below these specifications will not be able to run the game.
Xbox
Neverness to Everness is NOT available on Xbox at launch. As of the global launch date announcement in February 2026, no Xbox release has been confirmed or announced by Hotta Studio or its publishing partners.
Platform Summary
Platform | Status | Key Requirement |
|---|---|---|
PC (Windows) | Available April 29, 2026 | i7-10700, GTX 1660, 16 GB RAM (minimum) |
Mac | Available April 29, 2026 | Apple Silicon (M1+), macOS 14.0+ |
PlayStation 5 | Available April 29, 2026 | PS5 console |
iOS | Available April 29, 2026 | iPhone 12 Pro or newer |
Android | Available April 29, 2026 | Android 10+, Snapdragon 855+ |
Xbox | Not available | No announcement |
Language Support
At launch, Neverness to Everness supports nine text languages: English, Japanese, Korean, German, French, Spanish, Russian, Simplified Chinese, and Traditional Chinese. Voice-over is available in English, Japanese, Korean, and Chinese. Additional language support may be added in post-launch updates.
Cross-Platform Features
All supported platforms participate in a unified multiplayer ecosystem. Players on PC, PS5, iOS, Android, and Mac can play together in co-op dungeons, competitive activities, and shared world instances. Cross-progression ensures that all game data, including characters, equipment, story progress, and currency, synchronizes across platforms through a linked account.
Launch Windows
The game follows a two-stage rollout. Mainland China went live on April 23, 2026, and the worldwide release follows six days later on April 29, 2026. Both versions run on the same build and launch content, but they operate as separate services with regional servers, regional stores, and regional account systems. Players in China cannot link accounts with players on the global service, and vice versa. Additional detail on the rollout is tracked on the release date and launch page.
Pre-load is available on PlayStation 5 ahead of the global launch, and mobile pre-registration on the App Store, Google Play, and TapTap unlocks downloadable installers a few days before go-live. PC players can queue the client from the official launcher in the same window. The staggered rollout is part of the wider launch roadmap that Hotta Studio and Perfect World published alongside the final beta wrap-up in March 2026.
Supported Platforms
The table below summarizes every confirmed launch platform, the go-live date, the official source, the broad hardware tier required, and any platform-specific notes. Detailed hardware numbers for PC and mobile are listed in the system requirements article.
Platform | Launch Date | Source | Requirements | Notes |
|---|---|---|---|---|
April 29, 2026 (global) | Official launcher, PC client | Windows 10/11 64-bit, i7-10700, GTX 1660, 16 GB RAM (minimum) | Highest fidelity tier, supports ray tracing and DLSS 4 Multi-Frame Generation on supported hardware. | |
April 29, 2026 (global) | Official launcher, Mac client | Apple Silicon (M1 or later), macOS 14.0 Sonoma or newer | Intel-based Macs are not supported. Announced in March 2026. | |
PlayStation 5 | April 29, 2026 (global) | PlayStation Store | Standard PS5 or PS5 Pro console | PS5 Pro Enhanced. DualSense vibration and adaptive trigger effects supported. Online play required. Up to 4 online players in co-op. |
iOS | April 29, 2026 (global) | Apple App Store, TapTap | iPhone 12 Pro or newer, recent iPad Pro | Touch controls, haptics, and an adapted UI layer. Controller pairing supported through iOS. |
Android | April 29, 2026 (global) | Google Play, TapTap | Android 10 or newer, Snapdragon 855-class or better | Touch controls and haptics. Controller pairing supported. Some high-end effects gated behind premium chipsets. |
Mainland China build | April 23, 2026 | Regional stores and official launcher | Same hardware tiers as the global build | Separate servers and account pools. Does not share progress with the global release. |
Xbox Series X|S | Not available | No announcement | Not applicable | No Xbox release has been confirmed for launch or the post-launch window. |
Cross-Platform Play and Save
Cross-platform play works across every launch platform on the global service, meaning PC, Mac, PlayStation 5, iOS, and Android players all share the same matchmaking pool. Party invitations travel between devices, and co-op sessions can mix players from any combination of platforms. Multiple press outlets noted that the game is one of the first major free-to-play action RPGs to ship day-one with full five-platform cross-play from a single studio.
Cross-save is handled through a single account that links to every client you install. Progress, characters, Arcs, inventory, and currencies stay synchronized, so a session started on PS5 in the morning can continue on a phone during a commute and finish back on PC that evening. Voice chat and friends lists also carry across devices. The only things that do not cross over are hardware-specific items such as PlayStation trophies, which remain tied to the PSN account that earned them.
Account linking is set up through the official website or the in-game settings menu. Once linked, the launcher or mobile app recognizes the same profile the next time you sign in, and there is no manual import step. Guest accounts on mobile are still supported for quick first-time installs, but they need to be bound to the main account before cross-save will function.
PC (Windows) Supplement
The Windows client ships through the official Hotta Studio and Perfect World launcher that handles login, patching, and account linking. It runs on Unreal Engine 5 with Lumen global illumination, hardware ray tracing as an optional toggle, and NVIDIA DLSS 4 with Multi-Frame Generation on supported RTX hardware. AMD FSR and Intel XeSS are also available as upscaling fallbacks.
Input on PC defaults to keyboard and mouse, but any DirectInput or XInput controller is detected automatically, including DualSense, DualShock 4, Xbox Wireless, and most third-party pads. Beta testers specifically called out that driving handles better with a stick than a keyboard because the analog deadzone is much more forgiving, so players who plan to use vehicles often may prefer a gamepad even on PC. More configuration detail is available on the controls and keybinds page, and the full graphics menu is documented under graphics settings.
PlayStation 5 and PS5 Pro Enhanced
The PlayStation 5 version is listed on the PlayStation Store as PS5 Pro Enhanced, which means the Pro hardware unlocks a higher-quality preset with improved resolution, shadow detail, and reflection quality over the base PS5. Both consoles support the same core feature set at launch, and both require an online connection because the game is built around a persistent live service. The store listing confirms up to 4 online players per co-op instance.
DualSense integration is confirmed at launch: vibration feedback and adaptive trigger effects are both active in combat, exploration, and driving. Expect trigger tension to change when aiming ranged attacks, firing Arc abilities, or applying vehicle brakes, and expect fine haptic cues during environmental interactions. PlayStation Network is required to sign in, and the account needs to be linked to the game account for cross-save to take effect.
Preload is enabled in the week leading up to the global launch window, and day-one patches are downloaded automatically before the first play session. Trophies and saved screenshots remain local to the PSN account and are not mirrored to other devices.
Mobile (iOS and Android)
The mobile clients use a dedicated UI layer on top of the same client code used on PC and PS5. The HUD is larger, buttons have generous hit areas, and long-press shortcuts replace several keyboard modifiers so the default touch layout stays readable on phones. Hotta Studio refers to this as a mobile-first UI pass rather than a shrunken desktop port.
Touch controls cover movement, camera, combat, and vehicle driving, and the menus support standard pinch-to-zoom and swipe gestures. Haptic feedback is enabled on both iOS and Android for hit impacts, ability casts, and UI confirmations, and the intensity is adjustable in the accessibility settings. The settings menu also exposes a frame-rate cap, a dynamic-resolution toggle, and a battery-saver mode for longer play sessions.
Controller pairing is supported on both mobile operating systems. DualSense, DualShock 4, Xbox Wireless, and most MFi or standard Bluetooth gamepads connect through the normal system pairing flow, and the game switches its input prompts automatically when a controller is detected. Exact minimum device models for both mobile platforms are listed in the system requirements article.
Mac Supplement
The Mac support announcement in March 2026 made Neverness to Everness one of the few live-service action RPGs to ship natively on macOS at launch. The client is built for Apple Silicon and uses Metal for rendering, so there is no Rosetta 2 fallback for Intel-based Macs. Requirements currently call for an M1 chip or newer and macOS 14.0 Sonoma or newer, with newer M-series chips unlocking higher preset tiers automatically.
Mac participates in the same cross-platform pool as every other device, so Mac players can squad up with friends on PC, PS5, iOS, and Android without any special steps. Keyboard and mouse are the default input methods, but Bluetooth controllers are supported through the standard macOS pairing flow.
Xbox Status
There is no Xbox Series X|S version at launch. Hotta Studio has not announced a timeline for an Xbox port, and no Xbox release has been confirmed for the post-launch window either. The current platform lineup is PC (Windows), Mac, PlayStation 5, iOS, and Android, and any changes to that list will be reflected in the release date and launch and launch roadmap pages as they happen. Players who want an Xbox version will need to watch for an official announcement rather than relying on storefront leaks or third-party key resellers.
In the meantime, Xbox-exclusive households can still join friends on other platforms by playing on PC, Mac, or mobile, all of which share the same cross-play pool. Xbox controllers themselves are fully supported across PC, Mac, iOS, and Android through standard Bluetooth or USB pairing.
Controller and Input Support
Every launch platform supports gamepad input in some form. The table below summarizes which controllers connect on which device and whether advanced features such as haptics and adaptive triggers are preserved.
Platform | Default Input | Controllers Supported | Haptics / Adaptive Triggers |
|---|---|---|---|
PC (Windows) | Keyboard and mouse | DualSense, DualShock 4, Xbox Wireless, most XInput and DirectInput pads | DualSense haptics available via USB; adaptive triggers supported on wired DualSense |
Mac | Keyboard and mouse | DualSense, Xbox Wireless, and other Bluetooth MFi controllers | DualSense rumble supported; adaptive trigger behavior depends on macOS driver |
PlayStation 5 | DualSense | DualSense (primary), DualSense Edge | Full DualSense haptics and adaptive triggers |
iOS | Touch | DualSense, Xbox Wireless, MFi gamepads | Device-level haptics on phone; controller haptics depend on controller firmware |
Android | Touch | DualSense, Xbox Wireless, most Bluetooth gamepads | Device-level haptics on phone; controller haptics depend on controller firmware |
Detailed key and button maps for every supported controller are documented on the controls and keybinds page. The input-prompt style auto-switches when you plug in or pair a new controller, so there is no menu toggle to flip between keyboard and gamepad icons.
Tips for Choosing a Platform
Pick PC if you prioritize fidelity. Ray tracing, DLSS 4 Multi-Frame Generation, and uncapped frame rates are only available on Windows. Pair it with a modern RTX GPU for the best-looking version of the game.
Pick PS5 Pro for a couch experience. The PS5 Pro Enhanced preset looks very close to a mid-range PC with ray tracing enabled, and full DualSense support adds tactile feedback that the other platforms cannot match.
Pick mobile for flexibility. iOS and Android builds are designed for play sessions on the move. Cross-save makes it easy to continue a PC or PS5 run on a phone for daily missions and log-in rewards.
Pick Mac if you are already on Apple Silicon. Native M-series support means you do not need Bootcamp or a gaming PC to play, and you are still in the same matchmaking pool as every other platform.
Bind your account early. Cross-save only kicks in after the account is linked. Link on the first platform you install so switching devices later is seamless.
Keep your pre-load ready. Installers are sizeable, especially on mobile. Download ahead of the launch day window so you are not stuck waiting on the client while friends are already in-game.
Related Pages
Cross-Platform Play: details on cross-play and cross-progression.
Unreal Engine 5: the engine powering NTE's graphics technology.
Neverness to Everness: main game overview.