Overview
Fluff of Fleetness is an S-Class Liquid Arc with one of the largest raw CRIT DMG substat values in the roster. Its Motor Candy passive rewards sustained on-field time by adding an ATK stack every second, reaching full strength after five seconds and fully resetting when the wearer swaps out.

Fluff of Fleetness is a 5★ S-Class Liquid-type Arc in Neverness to Everness. It rolls a base 512 ATK at Level 80 with a 44% CRIT DMG substat. The primary skill, Motor Candy, defines its role across rotations and team compositions.
Lore
"Hunter Guild Commemorative Arc: fleet as a falling leaf."
The flavor text sets the Arc's tone and gives designers a quick lens on how the Motor Candy passive is meant to feel in play.
Passive Effect
The Motor Candy passive provides the following effect at Refinement Rank 1: Increases ATK by 5% every 1s while the wearer is the active character, up to 5 stacks. Resets when the wearer leaves the field.
Refinement ranks raise these values without changing the trigger conditions. The table below lists the per-rank scaling.
Level | ATK Per Stack | Max ATK (5 stacks, 5s ramp) |
|---|---|---|
L1 | +5% per stack | +25% at 5 stacks |
L2 | +6% | +30% |
L3 | +7% | +35% |
L4 | +8% | +40% |
L5 | +9% | +45% |
Ascension Materials
Reaching Level 80 with full access to the Motor Candy passive requires six ascension breakthroughs. Each phase raises the level cap and unlocks the next refinement condition. The costs are fixed per Arc and do not scale with refinement rank.
Phase | Level Cap | Gold | Materials |
|---|---|---|---|
Phase 1 | Lv.30 | 20,000 | |
Phase 2 | Lv.40 | 40,000 | |
Phase 3 | Lv.50 | 60,000 | |
Phase 4 | Lv.60 | 80,000 | |
Phase 5 | Lv.70 | 100,000 | |
Phase 6 | Lv.80 | 120,000 | Liquid Dream Can x12, Transcendent Delusions x12 |
Compatible Characters
The listed compatible characters share the Arc's core synergy. Any character can equip any Arc regardless of element or skill fit, but these characters gain the full value of the Motor Candy passive thanks to their kits and scaling.
Character | Element | Rarity | Why It Fits |
|---|---|---|---|
Chaos | 5★ | S-Class Chaos break DPS whose stagger-focused rotation chains DoT and Break windows; a natural fit for the Motor Candy payoff. | |
Chaos | 5★ | S-Class Chaos DoT Caster whose sustained damage-over-time ticks naturally stack passive triggers; a natural fit for the Motor Candy payoff. | |
4★ | A-Class Cosmos Caster with flexible range support that benefits from general offensive multipliers; a natural fit for the Motor Candy payoff. | ||
4★ | A-Class Anima support whose healing and team-buff kit pairs with any broad offensive or defensive Arc; a natural fit for the Motor Candy payoff. |
How to Obtain
Fluff of Fleetness is acquired through the standard Arc acquisition methods in Neverness to Everness. S-Class Arcs can appear in the gacha system and its pity guarantees, in specific shop rotations, and in limited event reward tracks.
Method | Details |
|---|---|
Miracle Box 5★ tiles | S-Class Arcs appear as guaranteed 5★ tile payouts on the Arc gacha board. |
Arc banner pity | Soft pity at 60 pulls, hard pity at 80 pulls. The featured S-Class Arc has a 25% chance at soft pity. |
Long-term currency shops | Select S-Class Arcs rotate through the Tri-Keys shop and limited event storefronts. |
Strategy Tips
Confirm your chosen character's rotation lines up with the Motor Candy trigger before investing refinement materials. An Arc whose condition you cannot reliably fire is worth less than a B-Class Arc you activate every rotation.
At Refinement Rank 1 the values in the passive table are baseline. Early ranks give the biggest jumps; the last couple of ranks are smaller gains and usually not worth duplicating a 5★ Arc unless the character is a dedicated main DPS.
Pair Fluff of Fleetness with Liquid-aligned Drive Blocks and KongMu Gear. Matching element on support gear stacks multiplicatively with the Arc's passive.
Keep the ascension materials in mind when planning farming routes. The final two phases jump from a 6x to a 12x requirement, which is often the real blocker for hitting Level 80.
Review the Compatible Characters table before equipping. Element mismatch still works, but the biggest multipliers assume the passive's trigger and your character's rotation are synchronized.