Overview
Fluff of Ferocity is an S-Class Synthesis Arc from the Hunter Guild Commemorative set, built around a stacking CRIT DMG payoff. Each critical hit adds a stack of Knight's Candy, and chaining ten crits within the sliding window unlocks one of the largest CRIT DMG multipliers available to any Arc.

Fluff of Ferocity is a 5★ S-Class Synthesis-type Arc in Neverness to Everness. It rolls a base 512 ATK at Level 80 with a 27.5% ATK% substat. The primary skill, Knight's Candy, defines its role across rotations and team compositions.
Lore
"Hunter Guild Commemorative Arc: Discard all that is useless."
The flavor text sets the Arc's tone and gives designers a quick lens on how the Knight's Candy passive is meant to feel in play.
Passive Effect
The Knight's Candy passive provides the following effect at Refinement Rank 1: Increases the wearer's CRIT DMG by 4% for 10s after landing a critical hit, up to 10 stacks. Resets the duration when triggered again.
Refinement ranks raise these values without changing the trigger conditions. The table below lists the per-rank scaling.
Level | CRIT DMG Per Stack | Max CRIT DMG (10 stacks) |
|---|---|---|
L1 | +4% per stack | +40% at 10 stacks |
L2 | +4.8% | +48% |
L3 | +5.6% | +56% |
L4 | +6.4% | +64% |
L5 | +7.2% | +72% |
Ascension Materials
Reaching Level 80 with full access to the Knight's Candy passive requires six ascension breakthroughs. Each phase raises the level cap and unlocks the next refinement condition. The costs are fixed per Arc and do not scale with refinement rank.
Phase | Level Cap | Gold | Materials |
|---|---|---|---|
Phase 1 | Lv.30 | 20,000 | Iron Appleseed x4, Blurred Numeral x4 |
Phase 2 | Lv.40 | 40,000 | Iron Appleseed x10, Blurred Numeral x10 |
Phase 3 | Lv.50 | 60,000 | Silver Appleseed x6, Unsolved Numeral x6 |
Phase 4 | Lv.60 | 80,000 | Silver Appleseed x12, Unsolved Numeral x12 |
Phase 5 | Lv.70 | 100,000 | |
Phase 6 | Lv.80 | 120,000 | Golden Appleseed x12, Distorted Numeral x12 |
Compatible Characters
The listed compatible characters share the Arc's core synergy. Any character can equip any Arc regardless of element or skill fit, but these characters gain the full value of the Knight's Candy passive thanks to their kits and scaling.
Character | Element | Rarity | Why It Fits |
|---|---|---|---|
5★ | S-Class Incantation DPS from ETD-4, whose spellcasting rotation benefits from consistent ATK and damage multipliers; a natural fit for the Knight's Candy payoff. | ||
5★ | S-Class Psyche tank whose damage-redirect kit scales with survivability and sustained uptime; a natural fit for the Knight's Candy payoff. | ||
4★ | A-Class Incantation butler whose shield- and buff-based support rotation pairs well with defensive and offensive Arcs alike; a natural fit for the Knight's Candy payoff. |
How to Obtain
Fluff of Ferocity is acquired through the standard Arc acquisition methods in Neverness to Everness. S-Class Arcs can appear in the gacha system and its pity guarantees, in specific shop rotations, and in limited event reward tracks.
Method | Details |
|---|---|
Miracle Box 5★ tiles | S-Class Arcs appear as guaranteed 5★ tile payouts on the Arc gacha board. |
Arc banner pity | Soft pity at 60 pulls, hard pity at 80 pulls. The featured S-Class Arc has a 25% chance at soft pity. |
Long-term currency shops | Select S-Class Arcs rotate through the Tri-Keys shop and limited event storefronts. |
Strategy Tips
Confirm your chosen character's rotation lines up with the Knight's Candy trigger before investing refinement materials. An Arc whose condition you cannot reliably fire is worth less than a B-Class Arc you activate every rotation.
At Refinement Rank 1 the values in the passive table are baseline. Early ranks give the biggest jumps; the last couple of ranks are smaller gains and usually not worth duplicating a 5★ Arc unless the character is a dedicated main DPS.
Pair Fluff of Ferocity with Synthesis-aligned Drive Blocks and KongMu Gear. Matching element on support gear stacks multiplicatively with the Arc's passive.
Keep the ascension materials in mind when planning farming routes. The final two phases jump from a 6x to a 12x requirement, which is often the real blocker for hitting Level 80.
Review the Compatible Characters table before equipping. Element mismatch still works, but the biggest multipliers assume the passive's trigger and your character's rotation are synchronized.