
Beat King is an Anomaly Hunt encounter in Neverness to Everness. The fight takes place in Hethereau and is part of the game's weekly combat loop. Beat King is weak to Psyche damage.
Lore and Description
Beat King is the rhythm-themed Anomaly of the Hethereau anomaly zone, a music-spirit that conducts the city's noise into a literal beat chart. The encounter's flavor line frames it bluntly: "Follow the beat, press buttons when the time is right. And there you go. You're now a rhythm gamer."
Quick Facts
Attribute | Value |
|---|---|
Category | Anomaly Hunt Encounter |
Subtitle | Open-world weekly encounter |
Location | |
Weakness | |
Stamina Cost per Attempt | 60 Stamina |
Challenge Levels | 8 |
Reset | Weekly |
World Boss ID | Boss_15_BP_WorldBoss |
Map Marker | monsters:boss_15:0 |
Strategy and Mechanics
Mechanics
Beat King initiates a Rhythm Challenge. Follow the on-screen chart to time your actions; missed prompts forfeit damage windows and reset the chart's combo counter.
Rhythm Cues
Jump at the right timing when the chart calls for it.
Dodge at the right timing when the chart calls for it.
Use Basic Attack at the right timing when the chart calls for it.
Recommended Team
The team picks below are aligned to the Psyche weakness. Pulling any of these into the active rotation is the highest single-stat increase you can apply to Beat King's clear time.
Esper | Rarity | Element |
|---|---|---|
5-Star | ||
4-Star |
General Combat Guidance
Fill the boss's break meter with consistent attacks and reward-heavy defensive inputs. Successful parries and dodges contribute significantly more to the break bar than a hit, and a clean parry also fills the Esper Cycle Meter instantly. Save ultimates and heaviest skills for the stagger window that follows a full break. Beat King takes greatly increased damage while staggered, so burst output during this phase largely determines whether the encounter clears quickly. Build the team around the Psyche weakness. Characters aligned with Psyche will see the largest damage multiplier, and team compositions that can enable elemental reactions on top of that attribute will apply additional pressure to the break bar between stagger windows.
Weakness and Resistances
The table below lists the boss's raw resistance value for each of the six elements. A lower number marks the element the boss is most vulnerable to. For Beat King, that element is Psyche.
Element | Resistance | Note |
|---|---|---|
0.20 | Standard | |
0.20 | Standard | |
0.20 | Standard | |
Chaos | 0.20 | Standard |
0.16 | Weakness | |
0.20 | Standard |
Challenge Level Stats
The table below lists Beat King's HP, attack, and defense at each of the encounter's difficulty levels. Higher levels yield better drop rates and progression materials at the cost of a tougher fight.
Level | HP | ATK | DEF |
|---|---|---|---|
1 | 21,743 | 138 | 738 |
2 | 41,104 | 231 | 798 |
3 | 90,658 | 370 | 858 |
4 | 144,258 | 555 | 918 |
5 | 436,870 | 833 | 978 |
6 | 1,029,764 | 1,203 | 1,008 |
7 | 1,546,559 | 1,666 | 1,038 |
8 | 2,104,732 | 2,222 | 1,068 |
Drops
Beat King drops the following materials when defeated. Higher challenge levels increase the drop rate. Each item links to its own wiki page for details on rarity, usage, and acquisition notes.
Item | Rarity |
|---|---|
Purple |
Encounter Notes
Beat King is the only Anomaly Hunt encounter that fully gates its damage windows behind a rhythm minigame, so practice runs at lower challenge levels are far more useful than they are for other Hunt targets. Once the chart's pattern is memorized, the fight clears quickly because the boss's break bar fills aggressively on perfectly timed inputs.
Combat Statistics
Field | Value |
|---|---|
Boss Type | Anomaly Hunt |
Location | |
Stamina Cost | 60 per attempt |
Challenge Levels | 1-8 |
Reset Cadence | Weekly |
HP (Level 8) | 2,104,732 |
ATK (Level 8) | 2,222 |
DEF (Level 8) | 1,068 |
Element Weakness and Resistances
This boss is weak to Psyche damage at 16% resistance, the lowest of the six elements. All other elements resist damage at 20%. Players should center their team around Psyche damage to clear faster and at higher challenge levels.
Element | Resistance |
|---|---|
16% (weakness) | |
20% | |
20% | |
20% | |
20% | |
20% |
Recommended Espers
Psyche-element Espers are the strongest picks for this fight. The recommended 3-character roster below covers the bulk of community team builds and clears the fight efficiently at high challenge levels:
Esper | Rarity | Element |
|---|---|---|
S-Class | ||
A-Class | ||
A-Class |
Mechanics
Beat King initiates a rhythm-game challenge during the encounter. Players must follow an on-screen chart and respond to timing-based prompts for jumping, dodging, and basic attacks. The fight rewards rhythm-game accuracy as much as raw damage; missed timing windows extend the fight rather than ending it cleanly.
Related Pages
Page | Description |
|---|---|
Full overview of NTE's boss combat systems, stagger loop, team composition, and encounter types. | |
Weekly open-world world-boss system that spawns this fight. | |
Lore and classification of NTE's hostile anomalies. | |
Timing windows and reward table for clean parries. | |
How parry and attack inputs fill the Esper Cycle Meter. |