
Beat King is an Anomaly Hunt encounter in Neverness to Everness. The fight takes place in Hethereau and is part of the game's weekly combat loop. Beat King is weak to Psyche damage.
Quick Facts
Attribute | Value |
|---|---|
Category | |
Encounter Subtitle | Open-world weekly encounter |
Location | |
Weakness | |
Stamina Cost per Attempt | 60 Stamina |
Reset | Weekly |
World Boss ID | Boss_15_BP_WorldBoss |
Map Marker | monsters:boss_15:0 |
Strategy and Mechanics
Mechanics
Beat King initiates a Rhythm Challenge. Follow the on-screen chart to time your actions.
Tips
Jump at the right timing when the chart calls for it.
Dodge at the right timing when the chart calls for it.
Use Basic Attack at the right timing when the chart calls for it.
General Combat Guidance
Fill the boss's break meter with consistent attacks and reward-heavy defensive inputs. Successful parries and dodges contribute significantly more to the break bar than a hit, and a clean parry also fills the Esper Cycle Meter instantly. Save ultimates and heaviest skills for the stagger window that follows a full break. Beat King takes greatly increased damage while staggered, so burst output during this phase largely determines whether the encounter clears quickly. Build the team around the Psyche weakness. Characters aligned with Psyche will see the largest damage multiplier, and team compositions that can enable elemental reactions on top of that attribute will apply additional pressure to the break bar between stagger windows.
Weakness and Resistances
The table below lists the boss's raw resistance value for each of the six elements. A lower number marks the element the boss is most vulnerable to. For Beat King, that element is Psyche.
Element | Resistance | Note |
|---|---|---|
0.20 | Standard | |
0.20 | Standard | |
0.20 | Standard | |
0.20 | Standard | |
0.16 | Weakness | |
0.20 | Standard |
Challenge Level Stats
The table below lists Beat King's HP, attack, and defense at each of the encounter's difficulty levels. Higher levels yield better drop rates and progression materials at the cost of a tougher fight.
Level | HP | ATK | DEF |
|---|---|---|---|
1 | 18,980 | 92 | 720 |
2 | 35,355 | 154 | 780 |
3 | 79,682 | 246 | 840 |
4 | 123,799 | 370 | 900 |
5 | 403,345 | 555 | 960 |
6 | 986,084 | 802 | 990 |
7 | 1,492,426 | 1,111 | 1,020 |
8 | 2,039,548 | 1,481 | 1,050 |
Drops
Beat King drops the following materials when defeated. Drop slugs link to the item's own wiki page where available, which cover rarity, usage, and acquisition notes.
Item | Rarity |
|---|---|
Purple |
Related Pages
Anomaly Bosses - full overview of NTE's boss combat systems, stagger loop, team composition, and encounter types.
Anomaly Hunt - weekly open-world world-boss system that spawns this fight.
Anomaly Enemies - lore and classification of NTE's hostile anomalies.
Parry System - timing windows and reward table for clean parries.
Esper Cycle System - how parry and attack inputs fill the Esper Cycle Meter.