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Overview
Neverness to Everness introduces what may be the most player-friendly gacha system in the action RPG genre. The headline innovation is the complete elimination of the 50/50 mechanic found in competitors like Genshin Impact, Honkai: Star Rail, and Wuthering Waves. Every S-Class character pulled from a limited banner is guaranteed to be the featured character. There is no chance of receiving an off-banner standard S-Class unit when hitting pity on a limited banner. This effectively halves the worst-case currency requirement compared to games where players could theoretically need up to 180 pulls to guarantee a specific character.
Beyond removing the 50/50, NTE also replaces the traditional pull animation with an interactive board game called the Scarborough Fair. Instead of watching a standard summoning cutscene, players roll dice and advance across a game board, landing on tiles that deliver different rewards. The system transforms what is usually a passive experience into something closer to a tabletop game.
The Scarborough Fair
The Scarborough Fair (also called "The Fair" or "Dice Fair") is NTE's replacement for traditional gacha pulls. Players roll a standard six-sided die, and their character ("Chuppa") advances that many spaces on a Monopoly-style board. Each space delivers a corresponding reward based on its tile type.
The board has a main loop with two smaller branching side loops extending from it. Players can enter the side loops by landing on tiles with arrows pointing to them. The board layout includes special convergence points called the Rainbow Bridge, where landing on adjacent spaces unlocks a diverging path. One path offers a guaranteed S-Class card, while the other provides 5 bonus dice.
Tile Types
Tile | Description |
|---|---|
Journey Together | Instant S-Class character. On limited banners, this is always the featured character. On the standard banner, it is a random S-Class from the permanent pool. |
Apprentice Chest | The most common tile (purple suitcase icon). Very small chance of an S-Class drop (0.2%). Otherwise awards a B-Class Arc. |
Hero Chest | Second most common tile (gold suitcase icon). Higher S-Class and A-Class rates than Apprentice Chests, with roughly a 3% S-Class chance. Also grants 2 Warp Pieces. |
A-Class Card | Guarantees the featured A-Class character for that banner. |
Miracle Box | A black box with a question mark icon. Always drops an A-Class Arc (weapon). |
Roll Again | Refunds a stated number of pulls immediately, giving you free extra rolls. |
Warp Chess Box | Grants a specified number of Warp Pieces, which can be spent in the Fair Shop. |
Lost Chess Box | Grants a specified number of Lost Pieces for purchasing upgrade materials. |
Slumberland | Spawns a guardian 9 tiles ahead. If you catch the guardian within 3 turns, you receive 30 Warp Pieces. |
Guardian Encounters
Certain spaces on the board spawn guardians that appear 9 spaces ahead and move 2 spaces per turn. If the player catches up to the guardian within 3 dice rolls, they receive Warp Chess Pieces as a bonus reward. This adds a layer of strategic excitement to the rolling process, since high rolls become more valuable when chasing a guardian.
Pity System
NTE uses a layered pity system that increases S-Class rates the longer a player goes without pulling one. The base S-Class rate per roll is 1%, with a consolidated overall rate of approximately 1.87% to 1.88% when accounting for soft pity.
Pity Tier | Pull Threshold | Effect |
|---|---|---|
A-Class Guarantee | Every 10 pulls | Guaranteed A-Class character or Arc every 10 rolls. |
Soft Pity | 70 pulls | After 70 pulls without an S-Class, the board is modified. The number of Journey Together (S-Class) tiles increases tenfold, boosting the S-Class chance to approximately 19.5% per roll. |
Hard Pity | 90 pulls | If a player reaches 90 dice rolls without an S-Class, the game automatically awards the featured S-Class character. |
Most players trigger their S-Class between pulls 70 and 80 once soft pity activates. The modified board dramatically increases the Journey Together tiles, making it nearly impossible to reach hard pity under normal circumstances.
Banner Types
Limited Character Banner (Rader Banner)
The limited character banner uses Solid Dice (red dice) as its currency. Each banner features a specific limited-time S-Class character such as Nanally, Hotori, or Lacrimosa. The defining feature of this banner is the 100% featured character guarantee on every S-Class pull. There is absolutely no 50/50 chance of getting an off-banner character.
Starting from CBT3, limited banners also include cosmetic items directly on the board, such as glider skins, vehicle skins, and character-specific outfits. This creates a "completionist" incentive where the character itself is relatively easy to obtain, but acquiring their full cosmetic set requires deeper investment.
Standard/Permanent Banner
The standard banner uses Fabricated Dice (blue dice) and features the pool of standard (non-limited) S-Class characters. After completing 50 pulls on the standard banner, players unlock an S-Rank Selector that allows a free choice among the six available standard characters. New players also receive a 20% discount on the first 10 pulls on this banner.
Arc Banner
NTE makes another major departure from genre norms by largely eliminating the traditional weapon banner. Hotta Studio has stated that S-Class and most A-Class Arcs (weapons) can be obtained directly through gameplay or purchased with special currency. Tri-Keys can be used to buy S-Class Arcs from a dedicated shop at a rate of 25 keys per Arc. Only a few trace A-Class Arcs appear on the gacha board itself through Miracle Box tiles.
Gacha Currencies
Currency | Type | Purpose |
|---|---|---|
Solid Dice | Red dice | Pulls on limited character banners. 1 die equals 1 pull. |
Fabricated Dice | Blue dice | Pulls on the standard/permanent banner. |
Annulith | Premium | Premium currency obtainable from various sources. Can be converted to purchase pulls directly. |
Tri-Key | Weapon shop | Purchases S-Class Arcs from the Arc shop. 25 keys per Arc. |
Warp Piece | Board reward | Obtained from board tiles and character duplicates. Spendable in the Fair Shop for additional pulls or standard characters. |
Lost Piece | Board reward | Obtained from board tiles. Used to purchase upgrade items and monthly pull allotments. |
Awakening from Duplicates
Pulling duplicate copies of a character feeds into NTE's Awakening System. Unlike many competitors that force sequential ability unlocks, NTE allows players to choose any ability slot to unlock when they receive a duplicate. These selections remain changeable, letting players customize characters for different scenarios and team compositions.
Comparison to Competitors
Feature | NTE | Genshin Impact | Honkai: Star Rail | Wuthering Waves |
|---|---|---|---|---|
50/50 on limited banner | No (100% featured) | Yes | Yes | Yes (guaranteed on 2nd) |
S-Class base rate | ~1% (1.88% consolidated) | 0.6% | 0.6% | 0.8% |
Hard pity | 90 pulls | 90 pulls | 90 pulls | 80 pulls |
Soft pity starts | 70 pulls | ~74 pulls | ~74 pulls | ~50 pulls |
Worst case for featured | 90 pulls | 180 pulls | 180 pulls | 160 pulls |
Weapon banner | None (gameplay-earned) | Yes (Epitomized Path) | Yes (Light Cone) | Yes |
Gacha format | Interactive dice board | Pull animation | Pull animation | Pull animation |
Cosmetics Monetization
NTE appears to shift its primary monetization toward cosmetics rather than character and weapon acquisition. Glider skins, vehicle skins, and character-specific outfits are placed directly on the limited character board alongside the featured character. An outfit gacha runs alongside limited banners. This creates a completionist pulling incentive: the character itself is relatively easy to obtain, but their full aesthetic kit requires deeper investment. Premium skins appear to be the primary revenue driver, which players have generally accepted as fair given the generous character acquisition rates.
New Player Bonuses
20% discount on the first 10 pulls on the standard banner
S-Rank Selector after 50 standard banner pulls (choose from 6 standard S-Class characters)
Pre-registration rewards include: Fabricated Dice x20, Beetle Coins x30,000, and Elite Hunter Guides x20
A-Class character Haniel may be awarded at 30 million pre-registrations
Community Reception
The no 50/50 system has been widely praised as the most player-friendly gacha system in the genre. GamesRadar described it as taking "a sledgehammer to Genshin Impact standards." Players frustrated with other gacha games see NTE as a potential alternative, and the interactive board game format is considered more engaging than passive pull animations.
However, some concerns remain. Hotta Studio's previous game, Tower of Fantasy, had significant power creep issues, leading some players to worry about long-term balance. The actual free-to-play currency generation rate remains unknown since the game has not launched yet, and favorable rates mean little if monthly income is too low. Some players also note that linking limited-edition cosmetics to the same board means completionists may still spend significantly more than the character alone would require.
Pre-Launch Disclaimer
Neverness to Everness launches on April 29, 2026. All gacha information is based on beta testing (Containment Test, CBT3, Co-Ex Test) and is subject to change at official launch. Exact real-money pricing for premium currency and monthly free-to-play pull income estimates are not yet available.