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Sorcerer
June 21, 2026 at 04:43 AM
Added Matrix Progression section covering the four-path weapon evolution for this class
The Sorcerer is a mage class specializing in AoE damage and supportive magic. Sorcerers harness arcane power to devastate enemies from range while providing healing and utility to allies.
The Sorcerer was not playable in the first Closed Beta Test. Information comes from official previews and will be updated after future beta tests.

Attribute | Value |
|---|---|
Type | Magic DPS / Support |
Light | |
Resource | |
Difficulty | High |
Beta status | Not yet playable |
Sorcerer magic is fueled by Mana, which replenishes through the endless flow of time. Unlike melee classes that generate resources through combat, Sorcerers rely on passive regeneration.
The primary damage weapon. Channels elemental energy for destructive spells with long range. Includes AoE cones, ground effects, and devastating single-target abilities.
The utility weapon. Manipulates time to expose enemy weaknesses, slow targets, and manage cooldowns. Provides crowd control options and synergizes with time manipulation mechanics.
The support weapon. Emits radiant light to heal allies and provide shields. Has the shortest cast times of the Sorcerer weapons, allowing quicker reactions.
Sorcerers deal unrivaled AoE damage but have low defenses and long cast times. The playstyle requires careful positioning and timing to avoid being caught during ability animations.
Despite the fragile appearance, Sorcerers possess survival tools. They can vanish before enemy eyes (temporary invisibility) and freeze opponents in place.
Like every class, the Sorcerer plugs into the Matrix System, the node-based progression layer Chrono Studio announced after the June 2025 closed beta. Each of the Sorcerer's three weapons (Staff, Manasphere, and Grimoire) can evolve down one of four distinct paths, so two players on the same loadout can end up with different casting speeds, skill effects, and combat rhythm. The difference comes from the stats allocated through the Matrix, the passive skills unlocked along a path, and the attributes on equipped gear. The node layout is still under development, so treat specific path details as subject to change before launch.
Highest AoE damage potential
Versatile between damage and support
Time manipulation synergy
Defensive options through vanish and freeze
Low defenses
Long cast times create vulnerability
Requires precise positioning
High skill floor