Marvel's Wolverine hides four kinds of optional find in its levels: material crates, whisky bottles, XP Caches, and Nightmare Doors. All of them are located with Logan's Enhanced Senses, and Insomniac Games gives each one its own verb: listen for the crates, sniff out the bottles, use the senses to spot the doors.
How many there are
The totals below first surfaced in trophy data ahead of release and were confirmed after launch by three independent guides, which count 102 tracked collectibles: 68 Material Crates, 20 Whisky Bottles and 14 Nightmare Doors. XP Caches are not a counted set. As of September 21, 2026 Insomniac has not published the numbers itself on the product page, its support pages or its official posts. A per-mission breakdown of crates, bottles and doors is on Missions.
Collectible | Count | What it feeds | How to spot it (post-launch guides) |
|---|---|---|---|
Material Crates | 68 | Materials for suit crafting, which works toward permanent Health upgrades. See Suits and Claws | Found by sound; a large blue sphere marks one from a distance |
Whisky Bottles | 20 | A recovered memory each, plus AP toward Adaptation Level | A blue scent line leads to one |
XP Caches | Uncounted; the trophy asks for 100 destroyed | Destructible caches of experience | Canisters along the story path, often in plain sight |
Nightmare Doors | 14 | A timed Nightmare Trial and a piece of Logan's lost past | Purple vines and roots around the door |
Material crates
Material crates are found by sound rather than by scent. They supply the materials Logan crafts suits from, which in turn is how the game hands out health upgrades and additional claw designs. One trophy fires on crafting a first suit, another on crafting enough of them for the full health upgrade.
Whisky bottles
Whisky bottles are the scent-triggered set. The official wording is that you sniff them out to uncover Logan's forgotten memories, which makes them the second memory system in the game after the trials behind the doors. They also carry upgrade points, the currency behind passive unlocks; see Progression and Upgrades.
Post-launch guides list the 20 bottles by name, with the mission and objective each one sits under, and three of them agree on every name. The memory each bottle returns has not been published anywhere, so none is described here. The first bottle is picked up on the story path, and one is handed over by a bartender rather than found.
# | Bottle | Mission | Objective (reported) |
|---|---|---|---|
1 | Uncanny Whisky | Homecoming | Investigate the Scent; on the story path |
2 | Incredible 181 | The One That Got Away | Track the red-haired mutant |
3 | Cold Lake | Raise Some Hell | Track the captured mutants |
4 | Blood Debt | Strays | Follow Leech's scent to find his drawings |
5 | Not Dead Yet | Something Much Stronger | Find the injured animal |
6 | Tenth Man | Knock Knock | Reach Trask Tower |
7 | Fist of Legend | Mutant Detected | Track and kill Trask; behind a keypad door |
8 | The Old Man | One Last Mission | Talk to Raven, Talk to Victor, Talk to Walter |
9 | Patch | Get Angry | Locate the bar from Jean's vision |
10 | Fatal Attractions | Bad Blood | Climb to Shiro's penthouse |
11 | Best There Is | In the Shadows | Destroy more detectors |
12 | Berserker Brew | In the Shadows | Speak to The Chosen |
13 | Hand of God | Death Comes to Death | Find the Hand discussing Jean |
14 | Revolto | We Were Wrong | Track the Hand mutant who took the Helix Engine |
15 | The Itsu Single Malt | Hell Followed With Him | Scale the cliff |
16 | Wild Canadian Whisky | Way Down Low | Follow Jean |
17 | Little Uncle | Way Down Low | Meet Jean at the Arsenal |
18 | Blood and Bourbon | Roll The Dice | Hit the dance floor; handed over by a bartender rather than found |
19 | Captain Terror | Field Test | Get to the fish market |
20 | Ol' Canucklehead | I'm Still Here | Learn what happened to Jean |
XP Caches
XP Caches are destructible and are counted separately from material crates. The Cache Crusher trophy asks for 100 destroyed, but 100 is a threshold rather than a total: post-launch guides report far more than that across the campaign, and they can be farmed through Mission Replay.
Nightmare Doors
Fourteen doors are spread across the campaign, each opening onto a timed trial, and one post-launch guide reports a fifteenth trial with no door of its own that appears in the Nightmare Cabin after the story. Names, missions and Gauntlet rewards are on the Nightmare Doors page.
Readable objects
Not everything worth finding is part of a counted set. One trophy points at a journal belonging to Callisto, readable in her garage in Vancouver, which sits outside the four tracked collectible types. Vancouver is one of the game's confirmed mission areas; see Locations.
Going back for what you missed
Nothing here is permanently missable. Mission Replay, reached from Logan's Nightmare Cabin, returns you to a finished stage, and its selector shows how many of that level's collectables you left behind. Post-launch guides confirm that no trophy is missable, which lines up with that design; the full list is on Trophies.