Update 1 is the first major content update for LumenTale: Memories of Trey. It released on September 29, 2026 on Steam and Nintendo Switch on the same day, together with a launch trailer on the game's official channel. The update was first planned for July 2026 and was held back so that both versions could get it at once; the developer later named a serious issue with the Japanese version on Nintendo Switch as the reason, and the update's notes list that crash as fixed. A hotfix followed on Steam on October 8, 2026 and changed some of the battle numbers again, so read the hotfix section first. For fixes from the earlier patches, see Known Issues, and for the wider timeline, see News and Game Info.

Update 1 Hotfix (October 8, 2026)
The hotfix reached Steam on October 8, 2026. Based on community feedback after Update 1 went live, the developer reverted the new damage modifiers on the standard settings and added a new difficulty for players who preferred the harder fights.
Change | Detail |
|---|---|
Easy and Normal damage | Reverted to the values used before Update 1 |
Easy and Normal TP gain | Reverted to the values used before Update 1 |
Advanced difficulty | New option that keeps the damage changes introduced in Update 1 |
Online battles | Use the Advanced difficulty values |
In practice, Easy and Normal now use the Before column of the damage table below, while Advanced and online battles use the Update 1 column. The hotfix notes do not say whether the level-difference penalty, the Agility change, or the other Update 1 battle rules still apply on Easy and Normal. As of October 13, 2026, a matching hotfix for the Nintendo Switch version had not been announced. See Difficulty Differences and How to Change for how the settings compare.
Battle Balance Overhaul
Update 1 reworked battle damage so that fights last longer and a single powerful attack decides less. All damage was halved, resisted attacks became less punishing, and critical hits were weakened, which leaves more room for buffs, items, TP, and switching.
Change | Before Update 1 | Update 1 |
|---|---|---|
Overall Damage | x1.0 | x0.5 |
Not Very Effective | x0.33 | x0.67 |
Super Effective | x1.5 | x1.5 |
No Effect / Neutral | x0 / x1.0 | Unchanged |
Critical Hit Damage | x1.8 | x1.3 |
Level-Difference Damage
Update 1 also added a damage penalty when an Animon attacks a non-boss enemy that is higher level than itself. The bigger the gap, the less damage the attack deals. Bosses are not affected.
Level Difference | Damage Multiplier |
|---|---|
2 Levels | x0.92 |
3 Levels | x0.82 |
5 Levels | x0.50 |
7+ Levels | x0.20 |
The notes do not list values for gaps of 1, 4, or 6 levels.
Accuracy, TP, and Skills
Change | Detail |
|---|---|
Accuracy and Evasion | Agility has less influence on accuracy and evasion, so each Agility stage matters less for hit chance |
Ally-Targeted Skills | Skills aimed at allied Animon, including healing and support skills, now always connect |
TP Cap | An attack can award at most 2 TP: 1 from a weakness hit and 1 from a critical hit. Hitting the weaknesses of two Animon with one attack gives only 1 TP |
Sereum Synchro | Used with an Animon trait, it can substitute for one of the two TP sources, so the attack earns at least 1 TP |
TP Fixes | TP is now awarded correctly after actions, the TP hit animation only plays when TP actually increases, and end-of-turn skills can cost 0 TP |
Area Skills | Fixed some area-of-effect skills hitting the same battler more than once |
Switching | Switching Animon now applies and removes the relevant effects correctly |
Skill Effects | Fixed several effect duration issues, improved targeting restrictions, and corrected form-change effects and battle states |
Healing Skills | Several healing skills received significant improvements |
The October 8 hotfix restored the earlier TP gain on Easy and Normal, so the TP rules above are described as Update 1 shipped them.
Boss Changes
Boss SP bonuses now apply from Normal difficulty upward.
Bosses get 2 extra turns on Normal and above, and 1 extra turn on lower difficulties.
Fixed bosses sometimes failing to change forms correctly during battle, along with other boss battle and form issues.
Boss skills and boss levels were corrected in several situations.
See List of Bosses for the bosses these rules apply to.
Ace Mode Overhaul
Ace, the hardest of the launch difficulties, was made considerably tougher. You now deal 28% less damage, while the damage you take is the same as on Normal. Enemies can act first at the start of each round regardless of Speed, the enemy AI is significantly improved, healing is restricted (the update's preview clip labels this as no healing items), and EXP gains are cut. Bosses keep their increased SP and extra turns. The Anispace lock that Ace had at launch was removed, so you can use the Anispace without restrictions on Ace.
Rule | Before Update 1 | Update 1 |
|---|---|---|
Enemy Turn Priority | Based on speed | First 3 slots reserved for enemies in Lumen battles |
Player to Enemy Damage | x1.0 | x0.72 |
Enemy to Player Damage | x1.2 | x1.0 |
Battle EXP | x1.0 | x0.33 |
Defeat EXP | x1.0 | x0.25 |
EXP from Overworld Catches | Full | x0 |
EXP from Recycling Items | x1.0 | x0.1 |
Exploration and Features
Feature | What Changed |
|---|---|
Fountain Teleports | Fountains now act as teleport points, so you can travel quickly between Fountains you have already discovered. The notes headline this as craftable Fountain teleports without explaining the crafting step |
Fountain Autosave | The game saves automatically when you pass near a Fountain |
Hidden Type as a Holoken Power | An Animon's Hidden Type now counts as a valid Holoken Power |
Water Bubbles | The water bubbles used as a Holoken Power move faster |
Talea Map | Your current position is shown on the Talea map, and the map centres on you when opened, where possible |
Rare Animon | Rare Animon are encountered more often while exploring |
Capture Difficulty | A wild Animon at least 5 levels above the highest-level Animon in your party has a capture chance of 1 in 10,000. This applies only in battle |
Animon Scaling | Fixed level scaling issues, including cases where evolved Animon could not appear with higher-level Lumens |
Post-game progression and the activities available after the main story are now clearer | |
Furniture that trains Animon is clearly marked, a Quick Grab feature makes managing Animon and collecting items easier, online visits were streamlined, and several visit and interaction issues were fixed |

Final Dungeon Holoken Power (Spoilers)
The Holoken Power you obtain in the final dungeon no longer needs a quick-time event to trigger interactions, and it now has its own tutorial. After you complete the game, it stays in your Holoken and triggers any elemental object, whatever that object's current element, without a quick-time event.
Quality of Life
Change | Detail |
|---|---|
Bag Pockets | More bag pockets and item categories make items easier to find |
Stackable Repels | Using Repels several times in a row stacks their effects and extends the duration |
Timed Effects | All timed effects pause while you are in battle |
EXP Pop-Ups | A new setting controls how EXP notifications are displayed |
Held Items | You can see which items your party's Animon are holding from the Animon page |
Holoboard Button | A dedicated Holoboard button was added to the in-game interface |
XP Encoder | Various XP Encoder issues were addressed |
Animon Cries | Animon cries were added to the AniWiki and other screens |
Profanity Filter | Adjusted so fewer legitimate names are wrongly blocked |
Restaurant Rewards | You get a notification when a restaurant rewards you with Furniture |
Memostones | Memostone details appear in the item information panel, a skill-selection window opens when you apply one, and the Memostone flow and inventory refresh were improved. See Items and Currency |
Battle Options
Option | Detail |
|---|---|
Battle Animation Toggle | Turns off skill animations in battle. The preview clip shows the setting as Skip Battle Animations, with values including All and Only new |
Battle Fluidity | Removed awkward pauses where nothing happened on screen |
Simple Battle Background | Replaces all battle backgrounds with a simpler one, which can help if you have performance or loading time issues |
Battles During Cutscenes | Battles no longer interrupt cutscenes, which previously caused missed animation triggers and could lock players out of progression |

For suggested settings, see Best and Recommended Settings.
Stats and Items
Single-Stage Animon Stat Changes
Seven Animon that do not evolve had their base stats rebalanced. Where a value changed, the table shows the old and new numbers.
Species | HP | Atk | Def | SpAtk | SpDef | Agi | BST | SP |
|---|---|---|---|---|---|---|---|---|
80 > 95 | 30 | 75 > 80 | 35 | 75 > 80 | 75 | 370 > 395 | 2 | |
100 > 105 | 69 > 79 | 68 | 47 | 56 | 80 | 420 > 435 | 2 > 3 | |
74 > 79 | 55 | 47 > 57 | 106 | 78 | 60 | 420 > 435 | 2 > 3 | |
77 > 83 | 78 > 62 | 59 | 78 > 103 | 59 | 69 | 420 > 435 | 2 > 3 | |
86 | 104 | 49 > 56 | 58 | 49 > 56 | 74 > 75 | 420 > 435 | 2 > 3 | |
50 | 88 > 68 | 54 | 98 > 123 | 58 | 72 > 82 | 420 > 435 | 2 > 3 | |
76 > 81 | 55 | 64 | 88 > 98 | 67 | 70 | 420 > 435 | 2 > 3 |
Item Changes
Item | Change |
|---|---|
Ambigubox | Reworked. Animon one stage away from their final evolution get +20% to all stats except HP. Other eligible Animon get +20% to all stats except HP, plus a further +20% to Defense and Special Defense |
Silhouchain | Now a single-use item; its effect can no longer trigger more than once |
Camp Effects | All camp effects now last 1800 seconds and no longer count down during battle |
Other Balance Changes
The notes list Cor Leonis as added to Primalong's moveset. They do not say how or at what level it is learned.
Ranked Play
A Ranked Ruleset viewer lets you check the active format before you queue.
Banlist detection was fixed, and match-result reporting was improved.
The developer said ranked entry requirements and restrictions were finalized and would be shared separately. As of October 13, 2026, they had not appeared in the developer's Steam announcements.
Since the October 8, 2026 hotfix, online battles use the Advanced difficulty damage values.
See Multiplayer Features for the online modes.
Localization
Additional localization across the game, including previously untranslated text such as the text for some powerful boss moves.
Japanese localization fixes and polish.
Better readability for Chinese and Japanese text.
Several English terminology and item-name inconsistencies were corrected.
Bug Fixes
Area | Fixes |
|---|---|
World and Events | Spots where players could get stuck, incorrect teleport behaviour, environmental collisions, and issues with events, followers, weather effects, tutorials, and interactions |
UI and Menus | Pause menu and Settings softlocks, scrolling and display issues, radial menu input, quest and quest-tracker display, map and minimap positioning, shop purchasing and item management, popup conflicts and item selection, Animon selection and information screens, AniWiki registration and completion tracking, options and controller navigation, menu interactions during tutorials, and affection and collection displays |
Online and Saves | Steam connection session issues, Anispace visiting issues and related softlocks, autosave behaviour after catching an Animon, training completion and claiming, and tracker and save-data consistency |
Performance and Stability
Fixed the Japanese-language crash on Nintendo Switch. The developer said the fix can also improve the experience for all players in several areas of the game.
Reduced input lag on Nintendo Switch.
Improved menu memory use, battle loading times, and map loading and transitions.
Improved performance when jumping down or using the water bubble.
Improved evolution scene performance and stability, and fixed the broken evolution animation.
Fixed several crashes and error-related issues, with further performance, memory, loading, and stability improvements across the game.
Lost Animon Added in Update 1 (Spoilers)
Update 1 added 16 new Lost Animon. The patch notes hide the names behind a spoiler tag, so skip this list if you want to discover them yourself. The 16 entries cover 15 species: Lobstrike is listed twice, as Lobstrike (Mythos) and Lobstrike (Logos).
No. | Animon | Line |
|---|---|---|
058 | Bonkey line | |
059 | Bonkey line | |
060 | Bonkey line | |
063 | Puffella line | |
064 | Puffella line | |
080 | Does not evolve | |
080 | Does not evolve | |
030 | Flowende line | |
031 | Flowende line | |
032 | Flowende line | |
107 | Chagma line | |
108 | Chagma line | |
109 | Chagma line | |
121 | Unidra line | |
122 | Unidra line | |
123 | Unidra line |
As of October 13, 2026, the developer has not said where the new Lost Animon appear.