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Starter Animon
July 4, 2026 at 07:00 PM
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At the start of LumenTale: Memories of Trey you choose a starter Animon to begin your journey. The confirmed starters each represent one of the five emotional attributes and a different elemental type, so your first choice sets the tone for your early team.
Type | Attribute | |
|---|---|---|
Before you receive your chosen starter, the game temporarily gives you a Lampecko, an Electric-type Animon of the Felicis attribute. It is a prominent early creature and a good introduction to how Animon work. You formally receive your starter after completing the Searching for Ales quest, where you protect Ales, return to Kapan's house for the night, and pick your starter during the Animon capture tutorial in the Anispace.
There is no single correct pick. Because each starter covers a different type and attribute, your choice mainly shapes which matchups feel easy at first. You will catch and trade for other Animon quickly, so a balanced team forms regardless of your starting creature. New players may want to read the Beginners Guide before deciding.
Based on early-game impressions, the starters can be ranked by how much they help in the opening hours, particularly against the first bosses Iotamor and Pymant and the first squadron leader Dena:
Tier | Starter | Why |
|---|---|---|
S | Electric typing is uncommon in the early areas, and its Furor | |
A | A solid Geo | |
B | A good Virus | |
B | Decent early coverage with Aura | |
C | The least recommended early pick: few early Animon are weak to Demon |
This ranking reflects the early game; a balanced team built through catching and Trading matters more in the long run than the starting choice.
Starters grow and evolve as you raise them. All five reach a stage-two form at Level 18, each keeping its original type and attribute:

Starter | Evolves Into | Type | Attribute |
|---|---|---|---|
Each stage-two starter then reaches one of two stage-three forms at Level 40, decided by the emblem item you use. A Meridemblem leads to one final form and a Septemblem leads to the other:
Stage Two | Level 40 + Meridemblem | Level 40 + Septemblem |
|---|---|---|
Both emblems are tied to the route split. The Septemblem is earned on the northern Logos route, after winning the squadron match in Voltar during The City of Entertainment quest. The Meridemblem is received in Altipetra at the end of the City of the Sun quest on the southern Mythos route. Neither emblem is consumed on use, so one of each is enough to evolve every starter you raise.
Counting each base starter, its stage two form, and both final branches, the five starter lines cover 20 Animon in total, and an official showcase confirmed that every one of them has a Lost Animon variant.
See Leveling and Progression and the All Evolutions Guide for the full chart.
You are not limited to the one starter you choose. Each starter species can be caught in the wild at a specific spawn location, but only after you progress the story and complete the Out of Ideas main quest. Finishing that quest and choosing to head north or south removes the blockades and opens up further travel:
Starter | Spawn Location |
|---|---|
Plains biome | |
Area 23 | |
Suvius Peak | |
Location to be confirmed |
See Getting Started, Monster Collecting, and Combat System.