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Beginners Guide
May 23, 2026 at 07:25 PM
Added Bilia and Animon capture modes, six-stat allocation, SP/TP overview, and Holoken Abilities
This beginners guide walks through the core systems of LumenTale: Memories of Trey and the decisions you will face early on. If you want a shorter primer first, see Getting Started.
You play as Trey, who has lost his memories, and travel Talea to recover them while catching and raising Animon. The game mixes story, exploration, and turn-based battles, with multiple endings shaped by your choices.
Your first big decision is your Starter Animon. The five options each cover a different elemental type and attribute:
Starter | Type | Attribute |
|---|---|---|
Virus | Felicis | |
Aura | Mestus | |
Electric | Furor | |
Demon | Horrens | |
Geo | Sereum |
There is no wrong choice. Each shapes your earliest matchups, and you will catch many more creatures soon after.
Use the Holoken to throw a Bilia at wild Animon. There are two overworld approaches: Bilia mode (throw directly, with a quick-time event boosting capture chance) and Animon mode (send out your own creature first to stun the target). Weaken a creature first, carry capture items, and revisit areas at different times of day, since a day and night cycle changes which Animon appear. See Monster Collecting and Exploration.
Spread your roster across several elemental types so you are not stopped by a resistant opponent. Each Animon has six core stats you allocate manually on level up (HP, Attack, Special Attack, Defense, Special Defense, Agility); you can redistribute them later, so early choices are not permanent. Level your creatures through battle, and use Trading to fill gaps. See Combat System and Leveling and Progression.
Active Animon share a pool of SP that pays for moves. Critical hits and weakness exploits build TP. When TP reaches the number of active Animon, you earn an extra action that turn, which is one of the most reliable comebacks in the game.
The Anispace houses and trains your creatures and can be customized with hundreds of furniture pieces. Stop at the Fountain to craft items and cook food before long expeditions.
Your Holoken grants overworld abilities tied to the elemental type of an Animon on hand. A Geo-type can destroy boulders that block a route; an Aura-type can propel devices that open gates. Bring a mix to keep more paths open as you travel.
Relying on a single strong Animon instead of a balanced team.
Running out of capture items before exploring a new area.
Ignoring the day and night cycle when hunting specific creatures.
Forgetting to craft and cook supplies at the Fountain.
Spending all your SP early and locking yourself out of a key trait activation later in the fight.
See Tips and Tricks and Gameplay Overview.