Loading...
Animon
June 5, 2026 at 01:13 PM
Added per-element descriptions for all 13 types, the Hidden Type and scanning system, and the manual menu-based evolution step; preserved all existing What-Animon-Are, Anivis, types and attributes, and Lost-variant content.
Animon are the creatures at the heart of LumenTale: Memories of Trey. There are around 140 known species, and catching, raising, and battling them is the core of the game. They are made of Anivis, an energy that flows through the whole world of Talea.
Animon are mystical creatures formed from Anivis. Members of the Lumen study, catch, train, and battle them. Each Animon has both an elemental type and an emotional attribute, and many can evolve into stronger forms as they grow.
Two systems define every Animon:
System | Count | Page |
|---|---|---|
Elemental Types | 13 | |
Emotional Attributes | 5 |
The 13 elemental types each govern a different kind of energy:
Type | Energy It Controls |
|---|---|
Burning and explosive energy | |
Aquatic and fluid energy | |
Natural and living energy | |
Electrical energy | |
Cold and frozen energy | |
Rocky and mineral energy | |
Light, windy, and benevolent energy | |
Internal energy | |
Dark and fiendish energy | |
Informatic and signal energy | |
Plaguing and noxious energy | |
The world's flowing energy in its purest state | |
Paranormal and psychic energy |
The five emotional attributes are Felicis, Mestus, Furor, Horrens, and Sereum. A creature's type and attribute together shape how it performs in battle.
Type effectiveness in this game is per-species rather than global. Instead of a single chart that says "Fire beats Grass" across the whole roster, each Animon has its own set of strengths and weaknesses against the 13 types. Learning the matchups for the creatures you fight regularly matters more than memorizing a single chart. See Type Effectiveness Explained.
Most Animon also carry a Hidden Type, a potential secondary typing that further differentiates them. A newly caught Animon's Hidden Type is not known at first; you reveal it by scanning the creature in battle or by leveling it up into different-type moves. Because a Hidden Type can change a creature's weakness chart, two Animon of the same primary type can behave very differently. Some Animon even need their Hidden Type revealed before they can evolve, which is what the Prismatype item is for. See Hidden Types Explained.
Anivis is the energy that flows through the world and makes up the Animon themselves. The study of Anivis is a field of research in the game, led by experts such as Kapan. This connection between creatures and the world's energy underpins the setting's lore.
You catch wild Animon with the Holoken, then raise them through battle. See Monster Collecting, Monster Taming and Bonding, and Leveling and Progression.
Many Animon evolve as they grow, but never automatically. When a creature is ready, a yellow up-arrow appears by its icon, and you confirm the evolution from the Animon tab in the menu. Requirements range from simple level thresholds to held items, time of day, weather, repeated trait use, and even sacrificing another Animon. See the All Evolutions Guide for the full chart.
Your adventure begins with a choice of Starter Animon. Confirmed creatures so far include Mewaii, Vortail, Ozelash, Salabel, Queccha, and Lampecko. The full roster of around 140 species is best discovered in-game.
Some Animon appear as rare Lost variants of a species. These are not simple recolors: a Lost variant has its own shape and redesigned form, distinct from its common counterpart, and they are harder to encounter. At launch the roster includes 76 Lost Animon.
The game also uses collectible art cards. Gathering the card for a creature raises your chance of finding that specific Animon in the world, including the Lost variant of a species. Together they give dedicated collectors extra ways to chase the rarer entries in the roster.
See Trading for completing your collection and Combat System for how Animon fight.