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There are 22 standard Pathways in Lord of Mysteries, each 10 Sequences deep. Six are playable from the Mainland China launch: Seer, Apprentice, Spectator, Warrior, Bard and Mystery Pryer.
The line that runs from the Seer (占卜家) up to the Fool (愚者), and the protagonist's Pathway in the source material. Ranged damage and control built on thrown cards, marks and divination. One of the six Pathways playable at launch.
Sequences are the 10-rung ladder from Sequence 9 (entry) to Sequence 0 (god-tier) on every Pathway. Lower numbers are higher power. Only Sequence 9 is confirmed reachable in the launch build's documented opening schedule.
The line headed by the Door (门), entered as the Sequence 9 Apprentice (学徒). A melee magic assassin built on displacement, teleports and burst, with weak survivability. One of the six Pathways playable at launch.
The Visionary line (空想家途径), entered as the Sequence 9 Spectator (观众). The game's ranged magic healer, built on two switchable stances plus a separate talent pair. One of the six Pathways playable at launch.
The Hermit line (隐者途径), entered as the Sequence 9 Mystery Pryer (窥秘人). A very high spirituality mage built on ranged damage and control, with Mystery Prying as its signature read. One of the six Pathways playable at launch.
Potions gate Sequence advancement. Each recipe has a main ingredient, supplements and a stabiliser, and advancement runs on brewing, drinking, and digesting while practising the Acting Method.
The Twilight Giant line (黄昏巨人途径), entered as the Sequence 9 Warrior. The party's tank and frontline protector, a greatsword bruiser with the Dawn and Dusk talent pair. One of the six Pathways playable at launch.
The Sun line (太阳途径), entered as the Sequence 9 Bard. A melee physical damage class with party-wide purification and a death-prevention save, explicitly not the party tank. One of the six Pathways playable at launch.
Party role mapping for the six launch Pathways. The Warrior tanks, the Spectator heals, the Bard adds melee damage and purification support, and the Seer, Apprentice and Mystery Pryer deal damage.