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Needs - 18 revisions
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Version-drift reconcile: capture current article content at v3 (article was at v1 with rev_max=2 differing from article content)
Removed 1 irrelevant image(s): Generic Steam screenshot on a specific gameplay mechanics page
Expand Needs article with detailed donut tables, furniture quality, children section, Pocket Market, ghost behaviors, and more tips
Clarified starvation/sleep timelines: ~2 days is gauge depletion, actual death takes ~3-4 days total
Added overwork death mechanic (Energy), need consequences summary table, expanded cheats with console IDs and FreezeCleanliness/instantClean
Major expansion: added death timelines, trait effects on need decay, need cheats, children immunity, recognition runaway mechanic
Full rewrite with physical and mental need categories, fulfillment methods for each need, gauge color system, death conditions, trait-based decay differences, autonomy behavior, and Meow Store Donuts
Major expansion with all 8 needs, priority tiers, decay mechanics, death conditions, satisfaction methods, and trait interactions
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