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Developer
June 26, 2026 at 12:19 PM
Set Tech Test 3 date to 29 June 2026, add Open Beta-follows-TT3 and post-launch roadmap framing
GOOD FUN CORPORATION is the Australian studio developing and self-publishing HUNGER. The studio was founded by veterans of Black Matter, the team that created the World War II multiplayer tactical shooter Hell Let Loose. The studio is led by Maximilian Rea.
Black Matter developed Hell Let Loose as an independent studio based in Sydney, Australia, before the company was rebranded as GOOD FUN CORPORATION. HUNGER is the first project developed under the new name. The team brings experience in multiplayer game design and large-scale player-versus-player systems from their prior work.
GOOD FUN CORPORATION is developing HUNGER as a community-driven Early Access title, with the launch targeted for 2026. The studio has stated that the Early Access period will last approximately two years, during which new content will ship incrementally: additional weapons, new Expedition locations, expanded areas of the Chateau, new character types, and new enemy types are all planned. The game's pricing will gradually increase as content ships.
The studio communicates development progress through a regular series of public dev updates that detail individual systems and report on engineering milestones such as backend scaling, anti-cheat, and matchmaking. The next major testing milestone is Tech Test 3. Once it has validated the studio's backend, matchmaking, and infrastructure work, registration for larger-scale public testing, including an Open Beta, is set to open, after which the studio expects a clearer view of its Early Access timeline. Tech Test 3 is scheduled for 29 June 2026, and Open Beta registration is set to follow a successful test.
Recent development updates report that the studio's anti-cheat solution has been integrated, that combat balancing and melee feel have had a substantial pass, and that a new-player tutorial and onboarding flow has been completed. A wide optimisation pass has also been carried out, and players can now choose between Lumen and Screen Space Global Illumination (SSGI) rendering, with SSGI offered as an alternative for those seeking higher frame rates. The studio has also begun work on the first major post-launch content update and plans to share a longer-term roadmap after release.
HUNGER will launch in Early Access on PC via Steam and the Epic Games Store. Specific pricing for Early Access has not been confirmed ahead of launch, and system requirements have not yet been published.