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GOOD FUN CORPORATION is the Australian studio developing and self-publishing HUNGER. The studio was founded by veterans of Black Matter, the team that created the World War II multiplayer tactical shooter Hell Let Loose. The studio is led by Maximilian Rea.
Background
Black Matter developed Hell Let Loose as an independent studio based in Sydney, Australia, before the company was rebranded as GOOD FUN CORPORATION. HUNGER is the first project developed under the new name. The team brings experience in multiplayer game design and large-scale player-versus-player systems from their prior work.
The studio handed the reins of Hell Let Loose to its publisher, Team17, and HUNGER is its first release in the roughly three years since. That prior game is relevant here only as studio history: none of its systems, maps or content carry over.
Development Approach
GOOD FUN CORPORATION is developing HUNGER as a community-driven Early Access title, with the launch targeted for 2026. The studio has stated that the Early Access period will last approximately two years, during which new content will ship incrementally: additional weapons, new Expedition locations, expanded areas of the Chateau, new character types, and new enemy types are all planned. The game's pricing will gradually increase as content ships.
The studio communicates development progress through a regular series of public dev updates that detail individual systems and report on engineering milestones such as backend scaling, anti-cheat, and matchmaking. Tech Test 3, a closed technical test focused mainly on infrastructure, ran from 29 June to 8 July 2026 and stressed the studio's backend, matchmaking, and servers under real player load. With that test complete, the studio has opened Open Beta registration through the game's Steam playtest page. The Open Beta is expected to go live later in 2026, and the studio's stated goal is to move into Early Access later the same year.
Recent development updates report that the studio's anti-cheat solution has been integrated, that combat balancing and melee feel have had a substantial pass, and that a new-player tutorial and onboarding flow has been completed. A wide optimisation pass has also been carried out, and players can now choose between Lumen and Screen Space Global Illumination (SSGI) rendering, with SSGI offered as an alternative for those seeking higher frame rates. The studio has also begun work on the first major post-launch content update.
After Tech Test 3 the studio has said its next major focus is balance, with a full pass across the Mastery system and every character ability and a broader review of melee combat, weapon damage, and attack timings. Several new regions, additional weapons and equipment, further Hunger enemy variants, and new gameplay features are in production and are planned to arrive as free updates after the Early Access launch. Over the first year of Early Access, Expeditions are intended to grow into the foundation for a wider endgame that adds dedicated PvP battlegrounds, PvE Trials, and large-scale PvE boss encounters. A living roadmap that tracks what the team is actively working on is planned to launch alongside Early Access.
The most recent development update describes one of the studio's largest rounds of refinement to date, focused on the core experience ahead of the Open Beta. Character abilities were fully rebalanced and the mastery system restructured, splitting the former Martial tree into a ranged Martial path and a new melee-focused Arms path, with early melee progression bottlenecks removed. A Parry mechanic was added and lunges were reworked. Movement was retuned, vendor profit margins were cut, and the Cauldron received a polish pass. On the technical side the studio added support for AMD FidelityFX Super Resolution as an additional upscaling option and integrated CACAO ambient occlusion for players using screen space global illumination, addressing the shimmering artefacts that had been reported. Hundreds of bugs and a large number of crashes have been fixed since Tech Test 3, and matchmaking reliability remains the main focus going into the Open Beta.
Platforms
HUNGER will launch in Early Access on PC via Steam and the Epic Games Store. The studio has also stated a goal to bring the game to current-generation consoles after the Early Access launch. Specific pricing for Early Access has not been confirmed ahead of launch, and system requirements have not yet been published. Both listings confirm English-only interface, audio, and subtitle support at launch, and the Steam listing names Easy Anti-Cheat as the game's anti-cheat solution, carrying the disclosure that it runs at kernel level. See Platforms and Storefronts for the full set of confirmed storefront details.