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The Sun Tower
April 11, 2026 at 08:04 AM
Expand stub with verified lore-portal content on the Sun Towers, their function, and Hou Yi's mission
The Sun Towers are one of the foundational monuments in Honor of Kings: World's backstory. They are listed on the official Honor of Kings lore portal as the First Wonder of the Twelve Wonders built by the superbeings, and they served as the energy source that sustained Celestia and, by extension, the early superbeing civilization on Primaera. They are also the setting of one of the most significant myth-historical events in the game's lore: the archer Hou Yi's mission to destroy them.
According to the lore portal, the Sun Towers were designed to channel the planet's subterranean energy up through their structures and into Celestia, the sky residence of the superbeings. This continuous flow of purified Flow energy kept Celestia lit and functional, and it made the Sun Towers the single most important piece of magical infrastructure ever built on Primaera. Each tower was essentially a conduit: the raw Flow entered from below, passed through the tower's inner machinery, and exited upward into the Celestial apparatus.
The superbeings did not build the Sun Towers alone. According to the lore portal, the Ferali (Feralis), a species that predated humanity on Primaera, made a pact with the superbeings to maintain the Sun Towers. The Ferali performed the physical labor of construction and ongoing upkeep. The superbeings later broke this pact, treating the Ferali as uncivilized beasts and forcing them into endless toil. This mistreatment is directly cited as the cause of the Ferali rebellion led by Wukong, a formative event in Primaera's pre-history.
The most famous story tied to the Sun Towers is Hou Yi's mission. In Chinese mythology, Hou Yi is the legendary archer who shot down nine of the ten suns to save the world from burning. Honor of Kings: World adapts this myth by treating the ten suns as the ten outer Sun Towers that lit up Celestia. Per the lore portal, Hou Yi was entrusted by his ruler with a secret mission to destroy these ten outer towers in order to keep the peace on the continent. The reasons for the order are left deliberately ambiguous in surface-level lore: some scholars believe the towers had become unstable or dangerous, while others argue that the order was a political act aimed at weakening the superbeings' hold over mortal affairs.
After the War of the Gods, the remaining Sun Towers lost most of their purified power, contributing to the onset of The Wilting. The towers that still stand are partly in ruin, and many have become dungeon-like locations in the open world where players can investigate ancient mechanisms, fight corrupted guardians, and recover fragments of Flow energy. The towers are also tied to Nuwa's final act: she hid parts of the key to the Ark Core within the Twelve Wonders, including, implicitly, the Sun Towers themselves.