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Talent System - 28 revisions
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Cleaned punctuation and AI-style phrasing (2026-04-27)
Added XP and Per-Level Awards table showing exact stat and talent point gains per level from 1 to 15
Added Talent Branch Reference section with per-branch perk tables for all 37 perks across the four branches, including rank 1 / 2 / 3 values
Repointed 3 broken wikilinks to correct article slugs and normalized wikilink titles
Add Outnumbered (+damage when 2+ enemies near) and Flawless Defence (reduces Posture cost of blocking) talent descriptions
Append developer-shared clarifications that talent points come only from quests and exploration (not mob grinding), arrive bundled with stat points per level-up, and pair with a suggested opening talent sequence for the dev-recommended two-handed sword + blunderbuss Agility loadout.
Add recommended early talents, free-respec workflow, boss-fight respec template, and tier-gate commitment pattern
Audit corrections: Mastery = Critical Hit Chance (was 'base hit chance'). Level cap hedged to community-reported Level 15 at Early Access launch (was Level 30).
Add four talent branches (Fencer, Crusher, Marksman, Toughguy), level cap of 30, and 29 total talent points
Convert community feedback bullet list to table
Major expansion with 6 confirmed allocatable attributes, 3 stat points + 1 talent per level, 39 talents in demo, named talents (Agile, Marathon Runner), XP from quests and looting POIs only, weapon scaling grades, respec with rare currency, community feedback, rally healing, armor averaging
Convert bullet-point lists to tables for better readability
Comprehensive progression article from demo and developer materials
Comprehensive progression article from demo and developer materials
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