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Stamina System
March 29, 2026 at 02:47 AM
Initial version with confirmed dual stamina system details
Neverness to Everness uses a dual stamina system that separates combat progression from city life activities. Rather than a single energy pool governing everything, the game splits stamina into two distinct resources: Character Pixels and City Stamina. Each fuels different parts of the game and regenerates on its own schedule. Understanding how both work is essential for planning your daily and weekly gameplay efficiently.
Stamina Type | Purpose | Reset Cycle |
|---|---|---|
Character Pixels | Used for acquiring equipment and rewards tied to character progression | Recharges over time; can be refreshed with premium currency |
City Stamina | Exclusive to non-character activities: life systems, minigames, and city features | Resets once per week |
Character Pixels is the stamina resource tied to character leveling and equipment enhancement. Spending Character Pixels lets you run dungeons and activities that drop gear, upgrade materials, and other resources for strengthening your Espers. This stamina type recharges passively over time, refilling at a set rate throughout the day.
If you run out and need more immediately, premium currency can be used to refresh your Character Pixels. This option exists for players who want to push progression faster, but it is not required for normal play. Managing your Character Pixels across different farming activities ensures you make the most of each day's natural regeneration.
City Stamina powers the non-combat side of the game. It covers side activities and mini-games, life skill activities, and City Tycoon features. The weekly reset cycle means you receive a full allotment at the start of each week and spend it down as you participate in city life.
When City Stamina runs out, many activities stop awarding Fons and other rewards. You can still participate in the activities themselves (fishing, racing, deliveries, and so on) but without earning meaningful returns. This means there is no hard lockout from content; you just stop profiting from it until the weekly reset replenishes your supply.
Separate from both Character Pixels and City Stamina, a movement stamina bar governs special character movements during exploration and combat. Actions like dodging, dashing, and aerial maneuvers drain this bar, while sprinting does not consume it at all. The movement bar regenerates quickly when you stop performing stamina-consuming actions, so brief pauses between bursts of movement keep you mobile without running dry.
Because the two main stamina pools serve completely different purposes, you never have to choose between combat progression and city activities. Spending Character Pixels on dungeons does not reduce your ability to run the coffee shop or go fishing that same day. Planning your week around the City Stamina reset helps you avoid wasting it: front-loading city activities early in the week ensures you capture all available rewards before the pool empties.
Spend Character Pixels daily. Letting them sit at the cap means wasted regeneration time.
City Stamina resets weekly, so plan your heaviest city activity sessions for early in the week to avoid losing potential rewards.
Running out of City Stamina does not lock you out of activities. You can still play minigames and city content for fun; only the rewards pause.
Movement stamina regenerates fast. Short pauses between dodges and dashes keep the bar from fully depleting during combat.
Premium currency refreshes for Character Pixels are best saved for events or time-limited farming windows where the extra runs yield high-value rewards.