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NVIDIA Partnership
April 4, 2026 at 06:13 PM
Expanded with DLSS 3 details, ray tracing specifics, hardware recommendations, and UE5 integration.
NVIDIA partnered with TiMi Studio Group to bring advanced graphics technologies to Honor of Kings: World on PC. The collaboration focuses on delivering high-fidelity visuals with strong performance through NVIDIA's DLSS and ray tracing solutions. The partnership was highlighted during the game's pre-launch marketing period and represents a significant investment in the PC version's graphical capabilities.
Honor of Kings: World supports NVIDIA DLSS 3 (Deep Learning Super Sampling) at launch. DLSS 3 uses AI-powered frame generation and super resolution to boost frame rates while maintaining visual quality. On supported RTX 40-series GPUs, DLSS 3 can generate additional frames between rendered frames, effectively multiplying performance. For RTX 20 and 30-series cards, DLSS Super Resolution is available, which renders the game at a lower internal resolution and uses AI to upscale the output to the target resolution with minimal quality loss.
The integration of DLSS is particularly impactful for Honor of Kings: World because of the game's demanding open world. The 64 square kilometer map with Nanite geometry, Lumen lighting, and dense foliage puts heavy loads on the GPU. DLSS allows players to enjoy higher resolution and frame rate targets that would otherwise be out of reach for their hardware.
Full ray tracing support is available on PC for players with compatible NVIDIA RTX hardware. The implementation covers several lighting categories that collectively produce more realistic visuals than traditional rasterized rendering.
Ray-traced global illumination: realistic indirect lighting that simulates how light bounces off surfaces and illuminates surrounding areas
Ray-traced reflections: accurate reflections on water, polished surfaces, and metallic materials throughout the open world
Ray-traced shadows: soft, physically accurate shadows with natural penumbra falloff based on light source distance
Ray-traced ambient occlusion: subtle contact shadows in crevices and where objects meet surfaces, adding depth to the scene
With NVIDIA technologies enabled, the game targets high frame rates even at demanding resolutions. The combination of DLSS upscaling and hardware ray tracing allows players to achieve visual quality that would otherwise require significantly more powerful hardware.
4K + ray tracing at 60 FPS: achievable on RTX 4070 Ti and above with DLSS enabled
4K + ray tracing at 120 FPS: possible on RTX 4080 and above with DLSS 3 frame generation
1440p + ray tracing at 60 FPS: comfortable on RTX 3070 and above with DLSS
1080p + ray tracing at 60 FPS: accessible on RTX 2060 and above with DLSS
For the best ray tracing experience, NVIDIA recommends an RTX 2060 or higher GPU. The RTX 2060 serves as the entry point for ray tracing features, though players will need to use DLSS and lower ray tracing quality settings at this tier. The RTX 4070 and above provide the most complete experience with all ray tracing features enabled at high settings. Players without RTX hardware can still enjoy the game with traditional rasterized rendering, and AMD FSR upscaling is also supported as an alternative to DLSS.
NVIDIA's technologies work alongside Unreal Engine 5's built-in rendering features. Lumen (UE5's software-based global illumination) can be supplemented or replaced by hardware ray tracing on RTX GPUs, producing more accurate lighting at a performance cost that DLSS offsets. Nanite (UE5's virtualized geometry system) handles the world's geometric detail independently, meaning NVIDIA's contribution focuses on the lighting and frame generation side of the rendering pipeline.
The Niagara particle system, which powers the game's combat effects, weather, and environmental particles, also benefits from the overall performance headroom that DLSS provides. Dense particle scenes that might cause frame drops on raw rendering budgets remain smooth with DLSS active.
The partnership's impact is most visible in the open world environment. The 64 square kilometer map features diverse biomes ranging from dense forests to mountain peaks and urban areas like Chang'an. Each environment presents different rendering challenges. Ray-traced reflections on rivers and lakes, global illumination in cave systems and dungeon interiors, and shadow accuracy in forest canopies all contribute to a more visually cohesive world. Without DLSS to offset the performance cost, enabling these features at high resolutions would require top-tier hardware.
The partnership between NVIDIA and TiMi Studio Group extends beyond the initial PC launch. As the game receives post-launch updates with new regions and content, NVIDIA technologies will continue to be integrated. Future console versions, if released, could also potentially benefit from the rendering pipeline optimizations developed during the PC partnership.