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Flow Styles and Resonances
May 27, 2026 at 06:04 AM
Converted to brief disambig stub pointing to Resonance System, Combat System, Primal Flow, and Heroes
"Flow Styles" is an alternate English-press translation of the Chinese term 共鸣 (Resonance). It refers to the combat-moveset system in Honor of Kings: World. This page is a short pointer; the deep mechanics documentation lives on the dedicated articles below.
Resonance System - the full mechanics of the Resonance system: how characters are equipped, swapped, combined, and customized via the Talent tree.
Combat System - the broader combat layer covering basic attacks, dodge, parry, ultimate timing, and how Resonances slot into the combat loop.
Primal Flow - the protagonist's innate four-weapon Resonance and the Flow archetypes (Scorching Flow and the rest) that power the system.
Heroes - the full Resonance roster, including the S0 launch Resonances and the S1 additions.
The slug "flow-styles" is preserved as an entry point for English search traffic that lands on the press-translation term. The deeper system documentation uses "Resonance" consistently because that is the canonical Chinese term used by Tencent and TiMi Studio Group in all official channels.