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Map and Regions
Grand Theft Auto VI takes place across the state of Leonida, a fictional version of Florida. The map is estimated to be roughly 2 to 2.5 times the size of GTA V's map of San Andreas. Six major regions have been confirmed through official trailers, the Rockstar website, and accompanying screenshots.
Counties
Leonida is divided into multiple counties visible on in-game maps and license plates shown in trailers. Confirmed county names include Vice-Dale (containing Vice City), Kelly (containing Port Gellhorn), Leonard, Ambrosia, and Mariana. The county structure suggests a level of administrative world-building beyond the simple neighborhood boundaries of previous GTA games.

Vice City (Vice-Dale County)
Vice City is the game's primary urban center, a sprawling modern-day metropolis inspired by Miami. It sits within Vice-Dale County. For a detailed breakdown of Vice City's districts, landmarks, and enterable locations, see the dedicated Vice City article.
The city is dense and vertical by GTA standards, with Art Deco high-rises, beachfront hotel strips, and distinct neighborhoods each with their own character. It is the cultural and commercial heart of Leonida.
Leonida Keys
The Leonida Keys are an archipelago of tropical islands at the southern tip of Leonida, inspired by the Florida Keys. This is where Jason Duval's story begins, as he works for drug runners operating from the islands.
The Keys feature crystal-clear tropical waters, coral reefs for diving, island bars, and boat docks. The area has a laid-back, maritime atmosphere contrasting sharply with Vice City's urban intensity. Underwater exploration and diving are primary activities in this region.
Grassrivers
Grassrivers is a vast wetland region in the southwestern part of Leonida, inspired by the Florida Everglades. The area features dense mangrove forests, shallow waterways navigable by airboat, and thick vegetation. Alligators roam throughout the region, and flamingos are visible in the shallows.

The region appears sparsely populated, with scattered fishing camps, wildlife observation points, and small communities along the waterways. Airboats (fan boats) are the primary mode of transportation here.
Port Gellhorn (Kelly County)
Port Gellhorn sits within Kelly County and is described as a decaying coastal resort town with a heavy undercurrent of crime. The area has a run-down, once-prosperous feel, with shuttered businesses, cheap motels, and industrial waterfront areas. It contrasts with Vice City's glamor and the Keys' paradise-like atmosphere.
The criminal element in Port Gellhorn appears more blue-collar and desperate compared to Vice City's organized crime. Trailer footage shows working-class neighborhoods, dive bars, and deteriorating infrastructure.
Ambrosia (Ambrosia County)
Ambrosia is a rural and industrial region in the central part of Leonida, inspired by inland Florida. The area features sugar cane refineries, agricultural land, biker culture, and proximity to Lake Leonida, a large central freshwater body. The county has a very different feel from coastal Leonida, with more open roads, farmland, and small-town settings.
Mount Kalaga National Park
Mount Kalaga is a forested national park in the northern part of Leonida, inspired by Florida's state and national forests. The area provides a wilderness setting with dense tree cover, river systems, and wildlife including deer and panthers.

Rockstar's official website confirms hunting and fishing as activities at Mount Kalaga. Kayaking along the park's rivers is also shown in Trailer 2. The park represents the most rural and natural environment in the game.
Lake Leonida
Lake Leonida is a large freshwater body visible in the interior of the state, near Ambrosia County. It is inspired by Florida's Lake Okeechobee. The lake appears in aerial shots from the trailers and is a geographic boundary between the urban coastal regions and the rural interior.
Gloriana State Reference
License plates visible in Trailer 2 reference "Gloriana State," which has led to speculation about a second explorable state possibly inspired by Georgia. Rockstar has not confirmed whether Gloriana is accessible in the game or simply a detail on imported vehicles. This remains unverified.
Map Size Comparison
Based on fan mapping using leaked coordinates, trailer footage analysis, and 3D recreations, the Leonida map is estimated to be roughly 2 to 2.5 times the size of GTA V's combined Los Santos and Blaine County map. GTA V's playable area covers approximately 75 to 80 square kilometers, placing Leonida's estimated area at 125 square kilometers or more. In practical driving terms, crossing GTA V's map takes roughly 3 minutes and 30 seconds by car, while crossing Leonida takes approximately 6 minutes and 10 seconds.
The increased size reflects not just wider open terrain but significantly more dense urban space. Vice City alone is estimated to contain more explorable interior space than the entirety of GTA V's Los Santos. The map also extends further into rural, swamp, and mountainous terrain than any previous GTA game, with multiple distinct biome types connected by a highway network.
Counties of Leonida
The State of Leonida is divided into at least five confirmed counties, each with its own geography, economy, and cultural identity:
County | Real-World Equivalent | Key Locations | Primary Biome |
|---|---|---|---|
Miami-Dade County | Coastal urban | ||
Broward County | Port Gellhorn, suburban districts | Suburban, coastal | |
Collier / Lee County | Rural towns, ranches, farmland | Agricultural plains | |
Hendry / Glades County | Ambrosia town, Lake Leonida, Allied Crystal refinery | Industrial, lakeside | |
Mariana County | Monroe County | Tropical archipelago |
Biome Breakdown
Leonida features the most geographically diverse open world in the Grand Theft Auto series, with at least seven distinct biome types:
Biome | Region | Description |
|---|---|---|
Coastal Urban | Dense city blocks, art deco beachfront, high-rise financial district, nightlife strips | |
Wetlands and Swamp | Mangrove swamps, muddy channels, airboat trails; home to alligators, snakes, and hidden smuggling routes | |
Tropical Archipelago | Palm-lined island chains connected by causeways; sandbars, houseboats, fishing villages | |
Mountainous Forest | Elevated terrain with towering forests, rivers, and wildlife; hunting, fishing, and off-road trails | |
Agricultural Plains | Flat farmland, ranches, small rural communities, open fields | |
Industrial Lakeside | Sugar refineries, working-class towns on Lake Leonida's shore; biker gang territory | |
Decaying Coastal | Former tourist hub with cheap motels, shuttered attractions, truck stops, and an underground economy |
Enterable Interiors
GTA VI features over 700 confirmed enterable interiors across the Leonida map, a massive increase over GTA V's comparatively limited interior spaces. Confirmed interior types include nightclubs, hotels, restaurants, pawn shops, gun stores, supermarkets, convenience stores, laundromats, and public transportation hubs like the Vice City Metro stations. Many interiors are generated using the RAGE 9 engine's procedural interior system, which populates spaces with contextually appropriate furniture and fixtures while key story locations retain hand-crafted designs.
The density of enterable buildings varies by region. Vice City's commercial districts have the highest concentration of accessible interiors, including retail stores, office buildings, and entertainment venues. Rural areas like Kelly County have fewer but larger accessible structures such as barns, ranch houses, and gas stations. The Grassrivers region features isolated interiors such as smuggler hideouts and fishing shacks tucked deep in the wetlands.
Post-Launch Expansion
Analysis of trailer footage and leaked data suggests that the base game map covers Vice City and the State of Leonida, with additional content planned for post-launch updates. Evidence from Trailer 2 breakdowns and community analysis points to a neighboring state called Gloriana (inspired by Georgia) that may appear as a future expansion region. Rather than launching with one massive map, Rockstar appears to be following a model where the core Leonida experience ships at launch and additional cities or regions are added over time, likely in connection with GTA Online content updates.
Map Size Comparison
Based on fan mapping using leaked coordinates, trailer footage analysis, and 3D recreations, the Leonida map is estimated to be roughly 2 to 2.5 times the size of GTA V's combined Los Santos and Blaine County map. GTA V's playable area covers approximately 75 to 80 square kilometers, placing Leonida's estimated area at 125 square kilometers or more. In practical driving terms, crossing GTA V's map takes roughly 3 minutes and 30 seconds by car, while crossing Leonida takes approximately 6 minutes and 10 seconds.
The increased size reflects not just wider open terrain but significantly more dense urban space. Vice City alone is estimated to contain more explorable interior space than the entirety of GTA V's Los Santos. The map also extends further into rural, swamp, and mountainous terrain than any previous GTA game, with multiple distinct biome types connected by a highway network.
Counties of Leonida
The State of Leonida is divided into at least five confirmed counties, each with its own geography, economy, and cultural identity:
County | Real-World Equivalent | Key Locations | Primary Biome |
|---|---|---|---|
Miami-Dade County | Coastal urban | ||
Broward County | Port Gellhorn, suburban districts | Suburban, coastal | |
Collier / Lee County | Rural towns, ranches, farmland | Agricultural plains | |
Hendry / Glades County | Ambrosia town, Lake Leonida, Allied Crystal refinery | Industrial, lakeside | |
Mariana County | Monroe County | Tropical archipelago |
Biome Breakdown
Leonida features the most geographically diverse open world in the Grand Theft Auto series, with at least seven distinct biome types:
Biome | Region | Description |
|---|---|---|
Coastal Urban | Dense city blocks, art deco beachfront, high-rise financial district, nightlife strips | |
Wetlands and Swamp | Mangrove swamps, muddy channels, airboat trails; home to alligators, snakes, and hidden smuggling routes | |
Tropical Archipelago | Palm-lined island chains connected by causeways; sandbars, houseboats, fishing villages | |
Mountainous Forest | Elevated terrain with towering forests, rivers, and wildlife; hunting, fishing, and off-road trails | |
Agricultural Plains | Flat farmland, ranches, small rural communities, open fields | |
Industrial Lakeside | Sugar refineries, working-class towns on Lake Leonida's shore; biker gang territory | |
Decaying Coastal | Former tourist hub with cheap motels, shuttered attractions, truck stops, and an underground economy |
Enterable Interiors
GTA VI features over 700 confirmed enterable interiors across the Leonida map, a massive increase over GTA V's comparatively limited interior spaces. Confirmed interior types include nightclubs, hotels, restaurants, pawn shops, gun stores, supermarkets, convenience stores, laundromats, and public transportation hubs like the Vice City Metro stations. Many interiors are generated using the RAGE 9 engine's procedural interior system, which populates spaces with contextually appropriate furniture and fixtures while key story locations retain hand-crafted designs.
The density of enterable buildings varies by region. Vice City's commercial districts have the highest concentration of accessible interiors, including retail stores, office buildings, and entertainment venues. Rural areas like Kelly County have fewer but larger accessible structures such as barns, ranch houses, and gas stations. The Grassrivers region features isolated interiors such as smuggler hideouts and fishing shacks tucked deep in the wetlands.
Post-Launch Expansion
Analysis of trailer footage and leaked data suggests that the base game map covers Vice City and the State of Leonida, with additional content planned for post-launch updates. Evidence from Trailer 2 breakdowns and community analysis points to a neighboring state called Gloriana (inspired by Georgia) that may appear as a future expansion region. Rather than launching with one massive map, Rockstar appears to be following a model where the core Leonida experience ships at launch and additional cities or regions are added over time, likely in connection with GTA Online content updates.
Region Overview
Region | County | Inspiration | Character |
|---|---|---|---|
Vice-Dale | Miami | Dense urban, Art Deco, nightlife | |
Not confirmed | Florida Keys | Tropical islands, diving, boats | |
Not confirmed | Everglades | Wetlands, mangroves, airboats | |
Kelly | Decaying coastal resort | Run-down town, crime, industry | |
Ambrosia | Inland Florida | Rural, agriculture, biker culture | |
Mount Kalaga | Not confirmed | Florida state forests | Wilderness, hunting, fishing |