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Town Restoration - 22 revisions
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Removed the unsourced claim that townsfolk fight as a garrison, replaced it with the liberation sequence from the 18 September combat log, and reworded the fortification row to barricades and towers
Corrected image descriptions and removed a decorative store banner that showed no gameplay
Pointed embedded images at the retained gallery entries after removing duplicate uploads
Added the confirmed named Port Area district
Wikilink hygiene: removed duplicate in-body links (one link per term per article body)
Added district-by-district reclamation, the consumer-goods and markets economy, the prosperity-to-corpse-quality loop, and the new tech-tree graveyard modules (tombs, benches, columbaries, monuments, graves) from the June 2026 developer log
Added Townsfolk Welfare As Workforce Supply section documenting the confirmed feedback loop between town quality of life, sinner supply, and zombie labour quality
Expanded town restoration article with beyond-the-graveyard framing, economic loop, quest and NPC structure, undead labor link, defensive function, and unconfirmed-details section
Expanded town restoration article with beyond-the-graveyard framing, economic loop, quest and NPC structure, undead labor link, defensive function, and unconfirmed-details section
Expanded town restoration article with beyond-the-graveyard framing, economic loop, quest and NPC structure, undead labor link, defensive function, and unconfirmed-details section
Expanded town restoration article with beyond-the-graveyard framing, economic loop, quest and NPC structure, undead labor link, defensive function, and unconfirmed-details section
Expanded town restoration article with beyond-the-graveyard framing, economic loop, quest and NPC structure, undead labor link, defensive function, and unconfirmed-details section
Expanded town restoration article with beyond-the-graveyard framing, economic loop, quest and NPC structure, undead labor link, defensive function, and unconfirmed-details section
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