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System Requirements
September 14, 2026 at 12:54 AM
Corrected the accessibility claim, added console download sizes and the achievements and cloud-save declarations, and date-stamped the remaining unconfirmed items
System requirements for Graveyard Keeper 2 on PC are published on the Steam storefront. Both a minimum and a recommended tier are listed, the only PC-specific data the developer has confirmed before launch. Console specifications are not configurable and are not detailed by Lazy Bear Games or tinyBuild. See Platforms and Release for the full SKU list.
The Steam listing shows two tiers. Minimum targets a 720p experience on hardware that is roughly a decade old, and recommended is one generation newer with double the system memory, aimed at 1080p play. Both tiers list the same modest 2 GB storage footprint, which keeps the install size in line with the original game's small disk image.
Component | Minimum | Recommended |
|---|---|---|
Operating System | Windows 10, 64-bit | Windows 10, 64-bit |
Processor | Intel Core i3-4160 or AMD FX-8320 | Intel Core i5-4670K or AMD FX-8350 |
Memory | 4 GB RAM | 8 GB RAM |
Graphics | GeForce GT 640 (1 GB) or Radeon HD 7750 or Iris Pro Graphics 580 | GeForce GTX 660 (2 GB) or Radeon HD 7850 (2 GB) |
DirectX | Version 12 | Version 12 |
Storage | 2 GB available space | 2 GB available space |
Target Resolution | 720p | 1080p |
The minimum CPU pairing is unusual in that the AMD option (FX-8320, eight cores at 3.5 GHz from 2012) is a far heavier chip than the Intel option (i3-4160, two cores with hyperthreading from 2014). That gap usually points to an engine that scales weakly across threads on one architecture, or simply the developer covering common older builds without tightly tuning a balanced pair. The recommended pairing keeps the same imbalance: the FX-8350 is the FX-8320's slightly faster sibling, while the i5-4670K is a quad-core that comfortably outperforms the i3-4160.
The storefront publishes GPU pairings at both tiers. Minimum lists the 1 GB GeForce GT 640 or the Radeon HD 7750, with Intel's Iris Pro Graphics 580 covering integrated parts, and recommended lists the 2 GB GeForce GTX 660 or the Radeon HD 7850. Both rosters are budget-class cards from the early 2010s, and the doubled VRAM at the recommended tier is the clearest signal that 1080p play is the target. Both tiers list DirectX 12. The display interface and Steam Deck verification tier are not yet published.
Both tiers list 2 GB available space, identical to the minimum and below the size of most modern simulation releases. A small disk image is modest for an Unreal Engine 5 project, and is consistent with a stylised art direction that does not stream large photoreal texture sets or pre-rendered video. The figure is the storefront's pre-install minimum and may grow with patches, optional language packs, or post-launch content.
Eleven languages are listed for launch on the Steam storefront, with interface, full audio and subtitle support broken out separately. All eleven cover interface text and subtitles. English is the only language marked for full audio, so the remaining ten are text-only at launch.
Group | Languages |
|---|---|
European | English, French, German, Polish, Russian, Turkish |
Iberian and Brazilian | Spanish (Spain), Portuguese (Brazil) |
East Asian | Japanese, Korean, Simplified Chinese |
The console catalogue publishes package sizes the PC storefront does not. They line up with the 2 gigabyte PC requirement above.
Package | Size |
|---|---|
Base game, console package one | About 2.05 gigabytes |
Base game, console package two | About 2.11 gigabytes |
Pre-order bonus add-on | About 10.6 megabytes |
Both console packages are listed against the same product, which is the usual shape for a title that ships separate builds for different console models. Storefront sizes are pre-install minimums and can grow with a day-one patch.
PlayStation 5, Xbox Series X|S, Nintendo Switch, and Nintendo Switch 2 are all confirmed. Console requirements are not configurable. The original Switch SKU is the most constrained target of the four, and it sets the practical lower bound for how heavy the simulation can scale before a port has to compromise.
Switch-to-Switch 2 upgrade pricing has not been disclosed. Both Switch SKUs are listed as separate releases at announcement, and no statement has been made about a free or paid upgrade path between them. Cross-buy or save-transfer between any of the platforms is also unconfirmed.
The game's fact sheet names Unreal Engine 5 as the engine. The published minimum and recommended tiers are unusually light for that engine, which fits the studio's description of a stylised 3D world rather than a photoreal one. The visual feature set is covered on the Art and Visual Design page.
Feature | Status |
|---|---|
Controller support (PC) | Full controller support, with DualShock and DualSense pads both listed |
Achievements | Declared on the PC listing and on the Xbox listing. Neither list has been published |
Cloud saves | Declared on the PC listing. Cross-platform transfer is not described |
Family Sharing | Enabled on the PC listing |
Audio | Stereo |
Players | Single-player on every listed platform |
PlayStation 5 | Offline play enabled, one player, DualSense vibration supported |
Xbox Series X and Series S | Optimised for Series X and Series S, with achievements and online service features declared. The console entry also allows installing to an SD card |
Accessibility | Two options are declared on the PC listing: custom volume controls, and playable without timed input |
Checked on 13 September 2026 against the live PC store page, the console catalogue entries and the official site, the following are still undisclosed.
Handheld compatibility verification for Valve's device. No rating is published.
Save transfer between PC and consoles. Cloud saves are declared on the PC listing, but no cross-platform transfer is described.
The achievement and trophy lists. Achievement support is declared on both the PC and Xbox listings; PlayStation trophy support is not stated.
An upgrade or migration path between the Switch and Switch 2 versions.
Internal frame rate caps and resolution targets on each console.
Native Linux or macOS builds. Neither is on any announced lineup.
Day-one patch size and contents.
These will be filled in as Lazy Bear Games and tinyBuild publish more storefront detail. For now, treat the recommended row above as the highest spec the developer has committed to publicly.