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Shadowbeasts - Version 6 vs Version 7
May 24, 2026, 04:46 AM
Removed 3 off-topic generic gameplay screenshot(s) from this specific-creature page (Image cleanup 2026-05-24)
Sep 14, 2026, 03:18 AM
Reframed the deferred-detail note for the shipped game
11Shadowbeasts are large, moose-like predators confirmed for Gothic 1 Remake. They are present in the Nyras Prologue demo's starting area and are one of the wildlife creatures Alkimia Interactive has shown in remake form before launch.2233Combat4455Size and reach. Shadowbeasts are significantly larger than the average Colony creature, which gives them longer attack ranges and higher per-hit damage than scavenger-tier wildlife.Territorial. They hold specific patches of open ground and react aggressively to the Hero crossing into their space.Mid-game threat. Shadowbeasts are a realistic fight for a Hero with at least Trained-tier weapon skill, but are dangerous earlier on.6677Where They Live889-In the Nyras Prologue demo, Shadowbeasts can be seen around the plateau above the abandoned mine. The full-game placements have not been published in detail before launch, but Alkimia has confirmed them as part of the Colony's wildlife roster.9+In the Nyras Prologue demo, Shadowbeasts can be seen around the plateau above the abandoned mine. The studio has not published full-game placement detail for them, but it has confirmed them as part of the Colony's wildlife roster.10101111Farming Notes12121313Shadowbeasts are most useful as part of a route that also covers nearby enemies, resources, or points of interest. Check the drops table before farming it directly, then follow the linked creature-family, biome, and material pages to decide whether the same route covers other needed materials.