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New Camp - Version 4 vs Version 5
May 8, 2026, 09:24 AM
Add wikilinks to table cells (2 new links)
May 15, 2026, 05:00 PM
Embedded 3 official screenshot(s) into article body.
11The New Camp is the second of the three camps in the Valley of Mines. It was founded by convicts who refused to accept the ore-trade deal the Old Camp had struck with the Crown and wanted instead to find a way out of the Colony. Alkimia Interactive has confirmed the New Camp as one of the three joinable factions.2233Leadership4455Day-to-day authority in the New Camp is shared between the Water Mages, led by Saturas, and the rebel commander Lee, who leads the Mercenaries. The split leadership is what gives the New Camp a more decentralised feel than Gomez's single-ruler regime across the valley.6677Internal Structure8899TierRoleWater MagesMagical circle researching ways to break the Barrier. Their research drives the camp's priorities.MercenariesThe camp's armed wing under Lee. Confirmed as a joinable combat path in the remake.RoguesCouriers and scouts who handle logistics, information, and softer tasks between the mages and the rest of the camp.1010Escape Plans11111212The Water Mages are the camp's reason for existing. They actively research the Barrier and hunt for artifacts that might bring it down, which is why the New Camp funnels its ore toward them rather than trading it out through the Old Camp. The Focus Stones arc eventually ties this research into the main story for any Hero, regardless of camp choice.131314+1415Joining the New Camp15161617A Hero who joins the New Camp proves himself by running tasks that matter to either the Water Mages or to Lee. Joining opens combat progression through the Mercenaries for non-mages, and the Water Circle path for mages. Gorn is one of the most publicly visible New Camp Mercenaries in the remake's pre-release communications.18+19+