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Difficulty Settings
October 23, 2026 at 12:01 PM
Added difficulty presets and optional rules.
Difficulty is chosen when a new game begins and remains fixed for that playthrough. Select a preset or configure individual systems before entering the Colony.
Setting | Combat | Trading and progression |
|---|---|---|
Novice | Weaker enemies | More favorable prices and faster experience gain |
Gothic | Moderate challenge | Standard progression and trading balance |
Hard | Tougher enemies | Less favorable prices and slower experience gain |
Custom | Adjust individual combat options | Adjust resource and progression options |
Close Combat Flow Helper is available on every difficulty. It lets an attack continue the combat flow without the usual follow-up input, but does not turn that sequence into a true combo. It can help while learning attack timing.
Permadeath makes a death end the run and requires a restart. It is unavailable with the Novice preset. Choose it before starting if pursuing the No Time to Die challenge.
Novice gives more room to learn enemy attacks and the economy. Gothic is the middle option for a first run with the usual challenge. Hard increases pressure from enemies and slows character progression. Since this choice is locked, keep those tradeoffs in mind before starting a long campaign.
See Combat System for parries, dodges, and attack chains.