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Combat System - 18 revisions
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Reconciled existing guidance with reviewed remake mechanics and acquisition details
Removed two off-topic generic screenshots that do not show the page subject (image cleanup 2026-09-23)
Moved the See Also section to the end of the article
Removed an unsourced quoted description of the combat design and added the August 27, 2026 boss phase fix
Replaced placeholder screenshot alt text with descriptions of what each image shows
Added difficulty settings and optional gameplay modifiers
Added Final Combat Showcase section: melee weapon categories (swords, axes, maces, spears), food vs potion healing split, hunting-pack enemy AI with warning telegraphs, and three magic schools from the final pre-launch combat diary
Restored body text in sections that were rendering empty
Embedded 3 official screenshot(s) into article body.
Add November 2025 combat rebalance details (shortened buildup, attack-direction choice, weapon-type specials, mastery-driven animations, accessibility combo toggle) (2026-05-15)
Remove embedded images that do not match the article subject (relevance cleanup)
Embedded official screenshots into article body to illustrate gameplay and locations
Added no-stamina-bar confirmation, windows-of-opportunity framing, no-archetype system, and combat patch history
Expanded with confirmed 3-tier progression, lock-on, parry+riposte, dodge-interrupt, finishers, and combo input rules
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