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The in-world dating system used on Dagda: 30 day months, the year 1449 of the Heroic Games and the year 1454 five years later. It does not map onto any other continent's calendar.
The Pale Raven's Perch is a spot in Dagsion where a mysterious white bird rests its wings. It is where the player swaps between the four Heroes, with progress saved separately for each so all four stories can run in parallel.
Dagda is the continent on which Fire Emblem: Fortune's Weave is set, holding the Dagdan Empire, its three vassal kingdoms of Saramis, Arago and Brezarant, and the unruled territory of Mosa in the far south.
The Dagdan Empire is the largest and most powerful nation on the continent of Dagda, a theocracy ruled by the Divine Sovereign Solel with three vassal kingdoms beneath it and its capital at Dagsion.
The Dagdan pantheon is the set of gods worshipped across Dagda. Seven of their temples stand on Dagsion's temple row under a bronze statue of the Divine Sovereign, and volunteering at one earns a blessing for battle.
Arago is a vassal kingdom of the Dagdan Empire in the northwest of the continent of Dagda, with the settlements Baphos, Cydonia and Ortill and the generals Creek and Nathan among its people.
Brezarant is a vassal kingdom of the Dagdan Empire in the southwest corner of Dagda. Its fortress city of Mons gave its name to the Mons Uprising of 1232, a family feud that nearly split the kingdom in two.
Dagsion is the capital of the Dagdan Empire and the hub city of Fire Emblem: Fortune's Weave. Built around a lake, it stages the Heroic Games at its Grand Arena and holds the shops, temples and inns the four Heroes use between matches.
Saramis is a vassal kingdom at the southern end of Dagda, ruled by Queen Theodora from the capital Megaira. Its people worship the Keeper of Death and Night, writing is forbidden there, and its monarchs must wield the Monarch's Axe.