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The in-world dating system used on Dagda: 30 day months, the year 1449 of the Heroic Games and the year 1454 five years later. It does not map onto any other continent's calendar.
The Pale Raven's Perch is a spot in Dagsion where a mysterious white bird rests its wings. It is where the player swaps between the four Heroes, with progress saved separately for each so all four stories can run in parallel.
Dagda is the continent on which Fire Emblem: Fortune's Weave is set, holding the Dagdan Empire, its three vassal kingdoms of Saramis, Arago and Brezarant, and the unruled territory of Mosa in the far south.
The Dagdan Empire is the largest and most powerful nation on the continent of Dagda, a theocracy ruled by the Divine Sovereign Solel with three vassal kingdoms beneath it and its capital at Dagsion.
Saramis is a vassal kingdom at the southern end of Dagda, ruled by Queen Theodora from the capital Megaira. Its people worship the Keeper of Death and Night, writing is forbidden there, and its monarchs must wield the Monarch's Axe.
Arago is a vassal kingdom of the Dagdan Empire in the northwest of the continent of Dagda, with the settlements Baphos, Cydonia and Ortill and the generals Creek and Nathan among its people.
Brezarant is a vassal kingdom of the Dagdan Empire in the southwest corner of Dagda. Its fortress city of Mons gave its name to the Mons Uprising of 1232, a family feud that nearly split the kingdom in two.
Sai is a country east of Dagda in Fire Emblem: Fortune's Weave, named as the place Gaitz trained and as the source of the eastern techniques behind the Killing Edge.