This article is incomplete
Some sections are missing or need additional details. Help improve it by contributing.
Wiseman is a Master class with 5 Movement. Its unit type is Infantry.
Class profile
Field | Value |
|---|---|
Tier | Master |
Unit type | Infantry |
Movement | 5 |
Exam license | Master |
Ideal level | 45 |
Primary skills | White Magic Skill (A) |
Stat bonuses and growth modifiers
Class bonuses are added to the unit's stats. Growth modifiers add percentage points to character growth rates.
Stat | Class bonus | Growth modifier |
|---|---|---|
HP | 4 | +10% |
Str | 0 | -5% |
Mag | 5 | +20% |
Spd | 2 | +5% |
Dex | 2 | 0% |
Def | 0 | -10% |
Res | 9 | +25% |
Lck | 4 | +20% |
Cha | 2 | +10% |
Weapon access and skill experience
Property | Details |
|---|---|
Weapons available | Gauntlet Axe White Magic |
Skill types | Axe, Gauntlet, White Magic, Infantry |
Skill EXP bonuses | Axe +1, Gauntlet +2, White Magic +4, Infantry +1 |
Class abilities and mastery
Ability | Acquisition | Effect |
|---|---|---|
Dominate Magic | Class mastery | Against a foe using magic, a 10% trigger chance prevents counterattacks during combat. |
White-Magic Seeker | Innate class ability | Doubles white magic uses. |
Magic Heal +15 | Innate class ability | Magic healing restores 15 additional HP to the ally. |