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Gold Farming
October 24, 2026 at 07:58 AM
Added income methods, route systems and spending priorities
Combine ordinary quest income with the route's repeatable systems. Budget for licenses, repairs, refinement, inn recovery and Arena training before selling useful equipment. Sold items cannot be bought back.
Source | Planning detail |
|---|---|
Main and side quests | Check the specific reward rather than assuming a universal payment |
Adventure goals | Claim the completed goal rewards |
Skirmishes | Gold Mummies provide saleable Bullion but may flee or fight other enemies |
Coin and Bullion | Sell the currency items when funds are needed |
Search auto-activity | Uses free-time turns to gather saleable goods |
Theater acting | Provides gold alongside the performance rewards |
Route | Income plan |
|---|---|
Cai | Kindness and mentoring requests, crop sales and accessories from releasing sufficiently bonded mounts |
Theodora | Send Supplies requests and battalion gathering at loot nodes |
Dietrich | Challenge Letters and Answerer's Cry encounters |
Leda | Perform requests, drinks traded from ingredients and newly opened collection nodes |
Part III | Completed-route commands remain available, while the old Part I quests do not recur |
Keep rare ingredients or equipment needed for requests before selling surplus. Ingredients and Farming Routes and Gift Guide list acquisition information to help distinguish replaceable goods from limited stock.
Farming, Gambits, Magic Echo Shards, Theater, Ingredients and Farming Routes, Gift Guide