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Between-Match Preparation - 7 revisions
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Added the weekly actions that cost no turn, turn length and deadline rules, Foresight and Adventure Guide details, theater and thermae unlocks, and free time in Parts II and III
Linked the Motivation resource to its own page on first mention
Set out the turn and Motivation economy explicitly: three steps of movement per turn, turns spent one at a time, the weekly reset, and Motivation as the separate resource Dagsion activities draw on
Added an official screenshot to illustrate the page
Added a Related Pages section with cross-links to connected topics
Created page covering the between-matches loop, Dagsion facilities, weekly caps and deadlines
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