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Passive ability effects, including their triggers, recipients, durations and resource bonuses.
Selected story, quest and unlock items, their acquisition routes and uses.
Selected early quest objectives, Mechabo Evolved hunt stages, and later character-substory locations and accessory rewards.
Merchant prices and written chest, quest, starting-equipment and scanner routes for selected armor.
Merchant prices and written chest, quest, starting-equipment, scanner and enemy routes for selected accessories.
Required items for magic pots, distinct cactuar mastery rewards and tactics against evasive farming enemies.
Whirlpool Hollow boss preparation and responses to Masamune in Waiting, Heartless Angel and Divine Proclamation.
Conditions that increase EXP, Gil and MRP after a battle.
Belmodar guards the Earth Shrine in Chapter 1 and is weak to fire. Rain can exploit that weakness with Fire. Use Lasswell's Dawn Frost to help empty the Stagger Gauge, then take advantage of the extra actions.
Citrine Pots are special encounters that award Mastery Rank Points. Target the pot with an Ether to end the battle successfully. Attacking is ineffective: hits deal only one damage and the pot can restore itself.
Light armor, heavy armor, and robes with their listed defensive attributes and effects.
Ways to restore HP and MP while exploring and fighting.
Hell's Rider is fought during the Grandshelt sequence in Chapter 1. The boss is vulnerable to ice and light, while the accompanying Dark Skeletons are vulnerable to light and healing effects.
Esper command and finishing effects, including elements, targets and status conditions.