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Sephiroth is an optional level 45 boss with 250,000 HP at Whirlpool Hollow, available from Chapter 5. Prepare strong recovery items, several attack elements and Light damage before challenging him. His high magic defense favors a party with strong physical damage, but physical attacks are unsafe during one of his stances.
Phase responses
Phase or warning | Response | Danger |
|---|---|---|
Masamune in Waiting | Use the stance window for healing, buffs or magic. Resume physical attacks when the stance is no longer active. | He parries and counters physical attacks during the stance. |
Transition immunity | Prepare recovery and buffs while waiting for his next action. | He can nullify attacks before changing phase; spending major attacks then wastes resources. |
One-Winged Angel and Heartless Angel | Keep party-wide recovery ready and heal immediately after Heartless Angel. Reapply buffs when they are removed. | Heartless Angel reduces the party to 1 HP. |
Element infusion | Check the current weakness instead of repeating the previous element. | The infused element is absorbed and most other elements are resisted. |
Divine Proclamation | Use Light damage and stagger opportunities to finish before Meteor. | The final phase absorbs Dark. Meteor follows his nine-move countdown and ends the attempt. |
Element infusion counters
Infusion | Weakness |
|---|---|
Ice | Fire |
Fire | Water |
Lightning | Earth |
Wind | Ice |
The countdown counts Sephiroth's moves, so do not treat it as nine full rounds of unrestricted party actions. Preserve recovery for later Heartless Angel uses while building the final stagger opening.
For other encounter preparation, see Boss Fight Quick Guide.