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Antlion is an optional level 20 enemy with 20,000 HP. Enter the sand whirlpool southwest of Kol on foot to reach it. The fight can be attempted during Chapter 1, but its level makes it a substantial detour from the main route.
This route covers the first three chapters of Final Fantasy Resonance. It follows the main objectives and highlights preparations that matter before the next dungeon.
Battle preparation, elemental weaknesses and dangerous mechanics for early story bosses and selected optional encounters.
Merchant prices and written chest, quest, starting-equipment, forging and scanner routes for selected weapons.
Written solutions for the Mobliz Shipyard lever puzzle and the Nameless Ruins statue chest riddle.
Marauder is an optional opponent in Marauder Cave during Chapter 1. It is weak to wind and relies on physical attacks. Siren's Lunatic Voice provides a wind attack once the party has recruited her.
Manual saves, autosave behavior, and recovery after losing a fight.
Belmodar guards the Earth Shrine in Chapter 1 and is weak to fire. Rain can exploit that weakness with Fire. Use Lasswell's Dawn Frost to help empty the Stagger Gauge, then take advantage of the extra actions.
Citrine Pots are special encounters that award Mastery Rank Points. Target the pot with an Ether to end the battle successfully. Attacking is ineffective: hits deal only one damage and the pot can restore itself.
Accessories and their listed attribute bonuses and effects.
Ways to restore HP and MP while exploring and fighting.
Hell's Rider is fought during the Grandshelt sequence in Chapter 1. The boss is vulnerable to ice and light, while the accompanying Dark Skeletons are vulnerable to light and healing effects.
Light armor, heavy armor, and robes with their listed defensive attributes and effects.
Common battle ailments, their effects, and ways to recover.
The Hunger is the boss of Kolobos Ruins in Chapter 1. Its first form is weak to ice. Defeating that form starts a second battle against a light-vulnerable form accompanied by two Enhanced Wraith Soldiers.
Merchant prices and written chest, quest, starting-equipment, scanner and enemy routes for selected accessories.
Merchant prices and written chest, quest, starting-equipment and scanner routes for selected armor.
Required items for magic pots, distinct cactuar mastery rewards and tactics against evasive farming enemies.
Whirlpool Hollow boss preparation and responses to Masamune in Waiting, Heartless Angel and Divine Proclamation.
Esper command and finishing effects, including elements, targets and status conditions.
Selected early quest objectives, Mechabo Evolved hunt stages, and later character-substory locations and accessory rewards.
Support command effects and MP costs for actions, buffs, protection and battle resources.
Passive ability effects, including their triggers, recipients, durations and resource bonuses.
Selected story, quest and unlock items, their acquisition routes and uses.
Conditions that increase EXP, Gil and MRP after a battle.