Loading...
Magic in Fatekeeper. Elemental spellcasting across fire, ice, wind, and force schools with spell-alteration nodes that reshape projectiles.
Spell alteration in Fatekeeper rewires existing spells. Multi-projectile, ricochet, and cast-speed nodes, plus the two spell modifiers that drop as items.
Fire magic in Fatekeeper. The pyromancer school: cast-speed projectiles, multi-shot, and ricochet behavior through skill-tree nodes.
Ice magic in Fatekeeper. Crowd control, freeze, and the foundation of the Shatter build with blunt weapons.
Wind magic in Fatekeeper. Movement disruption, projectile redirection, and the ranged force pressure that pairs with telekinesis.
Shatter is a named mechanic in Fatekeeper that crushes frozen enemies in a single hit when struck with a blunt weapon.