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Potions - Version 5 vs Version 6
May 12, 2026, 03:55 AM
Removed off-topic image(s) per relevance pass.
Jun 2, 2026, 09:19 PM
Updated deferral framing to reflect the live Early Access build
11Potions in Fatekeeper are drinkable consumables produced through the three-ingredient alchemy system. They restore health, grant temporary buffs, or cure status effects depending on the ingredients combined and the recipe used. Potions are the Druid's primary in-fight sustain tool.2233What Potions Do4455Heal. Restore health mid-fight or between encounters.Buff. Improve a stat, damage type, or resistance for a duration.Cure. Remove or mitigate negative status effects.6677How to Get Them8899Potions are an alchemy output. Combine three ingredients with a potion base. Discovered recipes can yield potions with effects beyond the raw sum of ingredient effects.10101111Build Roles12121313BuildPotion StrategyPyromancerDamage-buff potions amplify burst windows.Ice ShatterHealing potions to survive freeze setup time.Dagger SkirmisherMobility or evade-window potions, if available.Consumable AlchemistStack potion duration and chance not to consume.1414Open Questions151516-Named potions, exact heal values, buff durations, and the limit on simultaneous active potions are unconfirmed. Paraglacial has signaled additional alchemy detail in upcoming dev posts.16+Named potions, exact heal values, buff durations, and the limit on simultaneous active potions can now be confirmed from the live Early Access build; this page will expand as that detail is documented.