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Maces - Version 1 vs Version 2
May 6, 2026, 10:11 PM
Initial mace overview covering swing profile and Shatter synergy.
May 6, 2026, 10:30 PM
Removed generic screenshots from maces per image relevance rules.
11Maces2233Maces are one-handed blunt weapons in Fatekeeper, and they sit at the heart of the Shatter pipeline. Frozen enemies struck with a blunt weapon are crushed in a single hit, and a mace is the most accessible Shatter delivery system for builds that do not want to commit to a heavy two-handed hammer.4455Swing Profile6677Blunt damage. Higher stagger contribution per swing than equivalent slashing weapons.One-handed. Leaves the off-hand free for a second weapon or a casting hand.Reach. Mid-range, similar to a sword.8899Shatter10101111A mace is one of the canonical Shatter weapons. Combine ice magic or an ice vial with a mace to freeze and crush in two beats.12121313Build Roles14141515RoleWhy MacesIce Shatter buildLighter than a hammer, faster cycle from freeze to kill.Hybrid DruidMace on slot 1 for blunt control, daggers on slot 2 for fast cleanup.Vial coaterApply an ice vial to freeze on contact without ice-magic skill points.1616Limits17171818Maces are slower than daggers and shorter than halberds. Without freeze, the per-hit damage is comparable to other one-handed melee weapons but without the unique mechanic. The class shines specifically with Shatter; outside that pipeline, a sword may serve a generalist build better.