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Clubs - Version 11 vs Version 12
Apr 19, 2026, 10:57 AM
Split roster scaling grades into Rare and Epic tiers
Apr 19, 2026, 12:53 PM
Add wikilinks to table cells (3 new links)
1122Overview3344Clubs are one-handed blunt Crude weapons that scale with Strength. They excel at cracking heavy plate and stacking posture damage against elites. The class is the cheapest to open on because the base recipes skip Rough Hide entirely.5566Six clubs ship in the current build: one Uncommon baseline, one Uncommon Fish-club, and four Rare/Epic named variants. ATK figures below are the maximum shown on the Item Level 15 card.7788Current Live Roster991010ImageWeaponRarityATK (Lvl 15)DamageScalingKey EffectClubUncommon380280 CrudeStrength (B)No special effect listed.SmasherUncommon380225 CrudeStrength (A)Hits have a small chance to knock enemies down. The higher your Strength, the higher the chance.CrusherRare / Epic380290 CrudeStrength (C / B)Hits have a small chance to knock enemies down. The higher your Strength, the higher the chance.BonebreakerRare / Epic380300 CrudeStrength (B / A)The more Stamina you have, the more Damage the weapon deals.Sturdy MaceRare / Epic380295 CrudeStrength (A / S)Increases Posture Points by 1.Swamp Creature's ToothRare / Epic380280 CrudeStrength (B)Critical Hits with this weapon no longer deal bonus Damage, but instead trigger a burst of Distortion, dealing Damage to all nearby enemies.1111Epic Bonus Line12121313Ascending a Rare variant to Epic adds one more effect on top of the Rare effect. The exact bonus varies per weapon:14141515ImageWeaponEpic BonusCrusherDeals 10% bonus Damage to pirates, outlaws, and other cutthroats.BonebreakerIncreases Critical Hit Chance by 10%.Sturdy MaceAttacks consume 15% less Stamina.Swamp Creature's ToothThe lower your remaining Health, the higher your Distortion Damage.1616Rare vs Epic Summary17171818Every Rare/Epic weapon in this category shares the same scaling mechanics. Ascending a Rare variant at the Weaponsmith Workshop preserves the Rare effect and stacks the Epic bonus on top. The Sturdy prefix weapons in every class jump to Strength, Agility, or Precision (S) at Epic, which is the single largest scaling jump in the game.19192020Common: 0 weapons.Uncommon: 2 weapons.Rare / Epic: 4 weapons.Total: 6 weapons currently on the live item pages.21212222Crafting and Upgrade Path23232424Base recipe is Wood x10 plus Copper Ingot x5 at the Weaponsmith Workshop Level 1. Level 6-10 upgrades swap to Hardwood plus Foothills Iron Ingot. Level 11-15 upgrades swap to Hardwood plus Mire Metal Ingot. One-handed clubs ascend with Tumbaga Ingot x7. Clubs are the cheapest class to open on because no Rough Hide is required.25252626Typical Build27272828Strength primary, Endurance for the Bonebreaker Stamina-scaling bonus. The Crusher talent branch matches club playstyle by emphasizing stagger chains and heavy-hit Critical bonuses. Clubs cannot Perfect Block (shared with Halberds), so builds rely on posture breaks and heavy-stagger combos rather than parry timing.29293030See Also31313232Melee Weapons for the full melee index.Weapons for the cross-class roster including ranged firearms.Upgrade System covers Rare-to-Epic ascension with Tumbaga Ingot.Weaponsmith Workshop is the crafting and ascension station for every entry in this category.