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Gear, Items and Economy
May 28, 2026 at 10:33 AM
Initial version (2026-05-28)
Your power in Farever comes from the gear you wear, the weapons you wield, and the consumables you carry into a fight. This page covers how equipment is structured, how you upgrade it, and how the in-world economy ties it all together. Much of your best gear is crafted, so it pairs closely with Professions and Crafting.
Equipment maps onto the crafting trades, which is why investing in jobs is the most direct way to kit yourself out. The main gear categories confirmed so far are listed below.
Gear Type | Notes |
|---|---|
Heavy armor | Sturdy protection forged by Blacksmiths, built to withstand sustained combat. |
Cloth garments and footwear | Lighter equipment tailored by Outfitters. |
Rings and necklaces | Jewelry crafted by Jewelers to bolster your abilities. |
Socketed gems | Gems set into gear to enhance it, also a Jeweler product. |
Weapons can be upgraded using materials, and that upgrading is gated by weapon level. Current weapon upgrade materials can only be used on the current weapon level range, so the materials that improve an early weapon will not carry over to a higher-tier one. Plan your material use around the weapon you are actually pushing. For the full breakdown of how weapons fit into combat and loadouts, see Weapons and the Arsenal.
Beyond armor and weapons, Farever has several distinct item categories that you will collect, craft, and consume during play.
Item Type | Description |
|---|---|
Gems | Set into sockets to enhance gear, crafted by Jewelers. |
Enchantments | A distinct item type used to augment equipment. |
Sparkstones | A named consumable resource item. |
Trinkets | A gear category that includes items such as the Eternal Flower Heart. |
Motes | Materials that drop from Golems. |
Consumables | Potions and vials from the Alchemist, plus food from the Cook. |
Gold is Farever's main currency. You spend it to learn jobs and to buy items, and you earn it by selling off loot and surplus crafted goods. Gold is capped at a maximum of 499,999, so once you approach that ceiling it is worth putting your earnings to use rather than hoarding.
Each character has access to a personal bank for stashing resources and items. The bank holds 100 slots, and you can send stackable resources to it to keep your active inventory tidy. Items that stack do so up to a maximum of 1000 per stack, which makes the bank a practical home for the bulk materials your professions chew through.
Trading is a recognized activity among players, with a dedicated trading discussion board where the community organizes exchanges. That said, no in-game auction house has been confirmed, so structured player-to-player trade currently happens through community arrangement rather than a formal in-game marketplace.