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Early Access and Roadmap - Version 4 vs Version 5
Jun 27, 2026, 02:49 PM
Added the published quarterly roadmap (Q3-Q4 2026 features) and corrected the note about the roadmap not being public yet
Jul 12, 2026, 07:17 PM
Added the 100,000-plus Steam wishlist milestone to the launch momentum timeline
11Soulbound: Online launches into Steam Early Access on July 21, 2026 for PC. It is a paid game; an exact price has not been announced. A free demo is available through Steam Next Fest ahead of launch.2233The studio is releasing in Early Access as a work in progress and intends to develop the game further using player feedback. That means the build at launch is a foundation that grows over the Early Access period rather than a finished release.4455Release At A Glance6677ItemDetailEarly Access dateJuly 21, 2026PlatformPC (Windows)Price modelPaid (amount not yet announced)DemoFree, offered during Steam Next FestDevelopment approachWork in progress, shaped by player feedback88Planned During Early Access991010The studio has outlined the kinds of updates planned across Early Access. Specific dates have not been given, so treat these as direction rather than a fixed schedule.11111212Live events and seasonal contentNew dungeon tiers and additional raidsExpanding world zones in the overworldMore life skills and crafting depthBalance changes, new quest lines, and quality-of-life improvements13131414From Browser To Steam15151616Soulbound began as a browser and Discord-native game. The Steam release is a rebuilt, standalone version, and earlier production builds are being retired ahead of it, with prior progression reset for the relaunch. The Steam version does not include blockchain, tokens, or NFTs. More on the team is on the SpiderWare page.17171818Road To Launch19192020Ahead of Early Access, the game ran two free Steam demos: a first stress-test demo during Bullet Fest (June 9 to 15, 2026) and a second, larger demo for Steam Next Fest from June 15, later extended to June 29. Progress was wiped between the demos. The Next Fest demo offered around seven hours of gameplay and covered the first few chapters of the story.212122-Interest climbed quickly during this period: the game passed 50,000 Steam wishlists in under four weeks, reached 55,000 around the Early Access announcement, and topped 75,000 by late June. The studio has said it will share a roadmap for the next twelve months after Next Fest.22+Interest climbed quickly during this period: the game passed 50,000 Steam wishlists in under four weeks, reached 55,000 around the Early Access announcement, topped 75,000 by late June, and passed 100,000 in early July. The studio has said it will share a roadmap for the next twelve months after Next Fest.23232424Confirmed Coming Soon25252626Some features are explicitly planned for after the initial release rather than at launch:27272828Guilds and shared guild basesBase automation (robots that carry out tasks while you are offline)Cosmetics for stations and furnitureExpanded crafting modules and trade-focused base building29293030Demo dates and wishlist figures come from the studio's announcements. The studio has now published a public roadmap that groups planned work by quarter; it is summarized below. Dates are the studio's stated targets and may shift, since Early Access development is shaped by player feedback.31313232Published Roadmap33333434The studio's public roadmap tracks features moving from planned to in progress to shipped, grouped by quarter. The two pre-launch demos sit in the second quarter of 2026. Everything below is targeted for after the July 21 Early Access launch and is not guaranteed for the launch build.35353636Third Quarter 202637373838FeatureDescriptionWeekly Live EventsRecurring server-wide events each week, with cosmetics and rewards earnable while each event runs.Auction HouseA player-driven marketplace to list, browse, and trade items with the whole server.GuildsGuild creation with rosters, ranks, and a shared guild home base in the first release.RaidsLarge-group, multi-phase encounters built for a full party, spanning live-event raids and in-game raids.Full Steam Deck SupportVerified Steam Deck support with a controller-first interface and performance tuned for the handheld.Language LocalizationA first pass of in-game quest localization in Japanese, German, Chinese, Spanish, and Brazilian Portuguese begins in July, with broader coverage through August and September.Two New Dungeon TiersTwo further difficulty tiers added on top of the existing Stable, Unstable, Fracture, and Shattered tiers, for groups chasing tougher fights.Far Point Reach ExpansionA new zone to explore with its own questline.Everdune ExpansionA new zone to explore with its own questline.Full Controller SupportComplete controller support across the whole game, playable start to finish without a keyboard.RelationshipsLong-term NPCs you build a bond with over time, with moods and emotions that shift per player as you take on their tasks.3939Fourth Quarter 202640404141FeatureDescriptionLunar City ExpansionA full expansion opening the Lunar City zone with new quests, enemies, gear, and storylines.Furniture and Station CosmeticsMore furniture and cosmetics to customize your space, many earnable through weekly live-service events.Seasonal EventsLarger themed events tied to the calendar, each with limited-time content, cosmetics, and rewards.The Foundation ExpansionA major story expansion with new questlines, dungeons, and world-building centered on The Foundation.Major Ability UpdateA wave of new abilities across every role, including new tanking, healing, and support skills for deeper builds.High Roller ModeA high-stakes mode where dying means losing all of your gear; it takes high-tier gear to clear and pays out exclusive cosmetics, pets, and rewards.