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Music and Audio - Version 3 vs Version 4
Aug 26, 2026, 02:26 PM
Noted that the score was written specifically for the game and completed the demo's accessibility list to all seven advertised options
Sep 21, 2026, 05:57 AM
Fixed the subtitle statement to match the demo store listing and dated the remaining audio-option negative to September 2026
11Sound carries a lot of weight in Dust Front RTS, a game built on artillery barrages, grinding armour and collapsing concrete. The developer has released part of the score publicly and has credited every composer who has worked on the project's trailers. This page collects what has been published about the game's music and its spoken audio. For the language options themselves, see Release and Platforms.2233The Original Soundtrack4455The game has an original soundtrack written for it by the composer EDLISE, whom the developer credits as the reason the demo shipped at all. Three tracks from it were published on the developer's own channel in the days around the demo release in June 2026, gathered together in a dedicated soundtrack playlist. The developer states that the rights to the music belong to the project.6677TrackLengthPublishedMachinery ForceAbout 4 minutes 52 secondsJune 13, 2026EscalationAbout 5 minutes 37 secondsJune 14, 2026Industrial MindAbout 5 minutes 39 secondsJune 15, 202688The three titles track the game's own vocabulary closely. Industrial Mind and Machinery Force sit with the over-industrialised Factions of the setting, while Escalation shares its name with the Robotic Escalation. Only these three have been published so far; the developer has not said how large the finished score will be.991010Composers Credited on the Trailers11111212The trailers have been scored by different people over the years, and the developer has credited each of them by name in the release notes for the video concerned.13131414WorkCredited toThe 2023 store trailerRoman LevinThe 2025 trailerMax Antonov, who works under the name MaxergunThe 2026 demo announcement trailerMaya SopunovaThe published soundtrack tracksEDLISE1515Earlier on, when asked who had composed the music for the trailer, the developer answered that the composer had no open portfolio to point to and that he would add a credit as soon as one existed. The named credits above followed later.16161717Not every piece of music published alongside the game was written for it. The 2026 destruction showcase, the video demonstrating how buildings and ground come apart under fire, is set to two existing tracks by the artist zeNate, and the developer credits them as music used in that video rather than as music composed for the project. Only the trailer scores and the published soundtrack listed above were made for the game itself.18181919Voice and Spoken Audio20202121The game is offered in English and Russian, and both are listed with full audio, meaning the interface and the voice work are available in each. Russian is the source language for the game's text, and the English version is translated from it.22222323The demo shipped before that work was finished. The developer described it as a finished demo apart from some aspects of localisation, voiceover and ability icons, and said the voiceover would be included in the release version. In the demo the on-screen text is fully localised into English while the spoken audio is not yet complete.24242525Within a battle, events on the ground are relayed by a commander figure, described further under World and Setting, so voice lines carry mission information rather than only atmosphere.26262727Audio Options282829-The demo's store listing advertises custom volume controls among the seven accessibility options it lists, alongside adjustable difficulty, camera comfort, contrast controls, a mouse-only option, play at your own pace, and play without timed input. That is the only audio setting confirmed so far. No mixer breakdown, subtitle option or audio-cue accessibility feature has been published, and this page does not assume any. For the wider control and interface options, see Controls and Interface.29+The demo's store listing advertises custom volume controls among the seven accessibility options it lists, alongside adjustable difficulty, camera comfort, contrast controls, a mouse-only option, play at your own pace, and play without timed input. That is the only audio setting confirmed so far. The demo's store listing marks subtitles for both English and Russian, but as of September 2026 no separate in-game subtitle toggle, mixer breakdown or audio-cue accessibility feature has been described, and this page does not assume any. For the wider control and interface options, see Controls and Interface.30303131What Is Not Known32323333No soundtrack release has been announced as a separate product, no track list for the full game has been given, and no release date attaches to any of this: the game itself is still to be announced. Anything beyond the three published tracks and the trailer credits above has not been stated.