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Status Ailments
April 23, 2026 at 08:27 PM
Expanded with confirmed Stun ailment, switching-signal loop, and per-Hero specialization
Status Ailments are the combat currency at the heart of DragonSword: Awakening's fight system. Every one of the game's nineteen Heroes has its own distinct Status Ailment kit, and stacking ailments on a target is the main thing the player is trying to do in combat.
Combat is built around three layered actions that the player chains together against any serious target:
Apply: Use basic attacks and ailment-specific moves to stack a Hero's Status Ailment on the target.
Extend: Weave in Active Skills that feed off the ailment window, keeping damage flowing and the target locked in combo.
Finish: Close with a Signal Skill from the same Hero or a teammate. The Switching Signals mechanic lets the player swap Heroes mid-combo to trigger another Signal Skill off the active ailment, producing the game's endless combo chains.
Hound13 has publicly named the following Status Ailment so far:
Ailment | Hero | Flavour |
|---|---|---|
Stun | Fire-based Spiritist combat. Stun locks the target in place while flame attacks continue to chain. |
Every other Hero in the nineteen-strong roster has a distinct Status Ailment, but only Kalien's ailment has been individually revealed at this stage. The remaining ailment kits will be introduced alongside future Hero reveals.
Because each Hero brings a different Status Ailment to the table, both party composition and solo Hero choice come down to which ailments and which Signal Skills the player wants to chain into. A team built around ailments that complement each other can keep combos going longer, since every switch is a chance to keep the target locked and reset the damage ceiling.
Active Skills - the mid-combo layer that feeds off stacked ailments.
Signal Skills - the payoff moves that close the loop, triggered through Switching Signals.
Heroes - roster overview. Each Hero's ailment is their primary mechanical identity.