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Heroes of Old
May 6, 2026 at 10:09 PM
Initial Heroes of Old article (2026-05-07). Consolidates the existing references across overview, lute, heroes, and continent-of-orbis into a dedicated lore page for the six legendary figures who beat the Dragon back 60 years ago.
The Heroes of Old are the six legendary figures whose victory over the Dragon shapes the entire backstory of DragonSword: Awakening. They lived sixty years before the events of the main story, drove back the Dragon when it nearly destroyed the Continent of Orbis, and left behind hidden secrets that the modern cast spends the campaign uncovering.
Field | Detail |
|---|---|
Number | Six |
Era | Sixty years before the events of the game |
Achievement | Drove back the Dragon that brought Orbis to the brink of destruction |
Relationship to player | Not playable. Lore framework, mirror, and quest hook for the modern cast. |
Names | Not yet individually published |
Hidden material | Sites and secrets across the continent that the modern party retraces |
The Continent of Orbis enjoyed a long peace after the Heroes of Old prevailed. The Dragon was not destroyed; it was beaten back, and the continent settled into something close to the everyday rhythms a fantasy setting like this one allows. That peace lasts the full sixty years between their generation and the modern story.
When the main game opens, the Dragon has reawakened, and the long-quiet threat is stirring again. The shape of the story is built around a single question that Hound13 frames repeatedly in pre-launch material: whether anyone in the modern cast can rise to take up the title of the Dragon Sword the way the Heroes of Old once did.
One of the main pre-launch quest hooks Hound13 has described is that the modern party is tracing the footsteps of the legendary Heroes across the continent to uncover their hidden secrets. For Lute specifically, that is more than a fetch quest. It is the closest thing the story offers to a template for what the Dragon Sword has to become. Every site tied to the Heroes of Old is both a piece of worldbuilding and a mirror for the protagonist's own evolving place in the cycle.
In gameplay terms, this gives the open world a built-in loop. Exploration of Continent of Orbis is expected to surface locations associated with the Heroes of Old (specific watchtowers, secret cellars, hidden caves and dungeons, and similar landmark types Hound13 has mentioned). Each one is positioned to do double duty as exploration reward and as story breadcrumb.
The names, individual stories, or weapon traditions of the six Heroes of Old.
Whether any of them are still alive in the modern era, or appear in any form in the playable build.
Specific historical events of the original Dragon war beyond the broad fact of the Dragon being driven back.
Whether the title of Dragon Sword was originally borne by one of the six Heroes of Old, and if so by which of them.
Specific locations across the continent that are tied to a given Hero of Old.
The Heroes of Old are the answer to the implicit question every player is going to have when they hear that Lute, a young boy travelling toward Orbis, is somehow positioned to oppose a Dragon. The world is structured around the idea that someone has done it before, in living memory, with five other companions. The modern cast is not unprecedented; it is the next generation. That framing also justifies the Heroes article's nineteen-Hero roster: where the Heroes of Old were six, the modern Dragon Sword candidates have a much larger field.
Continent of Orbis - the open world the Heroes of Old once protected.
Lute - the protagonist whose arc retraces their footsteps.
Heroes - the modern roster of nineteen playable Heroes.
Overview - the wider summary of the game's setting and stakes.