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ROCKSTAR
April 26, 2026 at 07:21 AM
Expanded Rockstar article with credits table, sound and style, public release timeline, cultural impact, common-confusion clarification, and unconfirmed-details section
Rockstar (also stylized ROCKSTAR) is the original song commissioned by Pearl Abyss for the marketing campaign behind DokeV. Performed by the singer Luena with songwriting and production from the Korean creative collective GALACTIKA together with SameTime, the track has appeared in every major DokeV showcase since the game's first reveal and is widely treated as the public face of the project's audio identity. For a higher-level introduction to the game itself, see the Overview, and for first-time players the Getting Started guide is a useful primer.
The song is the work of a small named team. Pearl Abyss credits the following contributors on its official releases:
Role | Credit |
|---|---|
Performer | Luena |
Lyrics | Star Wars (of GALACTIKA) |
Music | Star Wars and Woo Bin of GALACTIKA, with SameTime |
Commissioning studio | Pearl Abyss, for the DokeV marketing campaign |
GALACTIKA is a Korean creative collective, and Star Wars (the artist name of one of its members) is credited as the lead lyricist as well as a co-producer. Woo Bin is a fellow GALACTIKA member who shares music credit, and SameTime rounds out the production team.
Rockstar is built around a K-pop-tinged hybrid sound that fits the bright, modern look of DokeV's reveal footage. Its arrangement leans on confident vocal hooks, layered synths, and a steady dance-pop pulse, sitting comfortably alongside the K-pop tracks the genre's mainstream is best known for while keeping a distinct identity tied to the game's branding.
Vocally the song mixes three layers: lines in Korean, lines in romanized Korean, and lines in English. The blend is part of the appeal: international audiences pick up on the English hooks while Korean-speaking listeners get the full lyric narrative, and the romanized passages bridge the two for fans who want to sing along without reading Hangul.
Rockstar has rolled out across several official DokeV showcases. The major public moments to date are:
Date | Event |
|---|---|
December 5, 2019 | Lyric video released alongside in-game screenshots, shortly after DokeV's first reveal |
August 25, 2021 | Featured prominently in the World Premiere Gameplay Trailer at Gamescom Opening Night Live |
December 2021 | Official music video shown at The Game Awards 2021 |
Subsequent | TAK Remix version of the track released through Pearl Abyss's official channels |
Each beat in that timeline aligned with a high-profile press moment for DokeV, and Pearl Abyss has continued to use the song as a recurring audio signature whenever new footage is shared with the public.
When the 2021 Gamescom trailer surfaced online it drew very strong word-of-mouth reactions, and a noticeable share of the conversation was about the music as much as the gameplay. The Rockstar track became the part of the trailer that played in cuts, in viewer reactions, and in shared clips, which gave DokeV an unusually strong audio hook for an unreleased game. Since then it has functioned as a signature for the project: even in years when no new gameplay footage was shown, the song kept Rockstar (and by extension DokeV) circulating in fan compilations, dance covers, and music-sharing platforms. By the time of the 2021 official music video at the year-end awards show, Rockstar was effectively the soundtrack of DokeV's public identity.
DokeV's Rockstar shares its title with several unrelated songs released by other artists. The most common mix-up is with the 2010 UK drum-and-bass single also titled Rockstar by DJ Fresh and Sigma. That track is a separate piece of music from a different country, a different genre, and a different decade, with no creative or licensing overlap with DokeV. The DokeV song is an original Pearl Abyss commission written and performed by Luena, GALACTIKA, and SameTime, and despite the matching title it has no connection to the UK drum-and-bass single or to any of the various pop and rap tracks named Rockstar by other artists.
Several practical aspects of Rockstar have not been publicly itemised by Pearl Abyss yet. Open questions include:
Topic | Status |
|---|---|
Streaming distribution | Whether the song is available on every major music streaming platform, and under which artist or label entry, has not been broken down in official materials. |
Full production credits | The complete chain of engineer, mixer, and mastering credits beyond the named lead lyricist, composers, and performer has not been published. |
Language versions | Whether dedicated full-Korean or full-English versions exist beyond the trilingual original and the TAK Remix has not been confirmed. |
In-game integration | Whether Rockstar will play in DokeV itself, for example through an in-game radio or world soundtrack, rather than only in promotional material, has not been stated. |
Until those points are addressed, anything beyond the credits and showcase history above should be treated as fan speculation rather than confirmed fact.