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Confirmed Gameplay and Features
May 24, 2026 at 06:09 PM
Stub enrichment: confirmed pre-launch facts (2026-05-25)
This page tracks only what Larian Studios has formally confirmed about how Divinity plays. Because the game is early in development, much of its design is still unannounced. Anything not listed here as confirmed should be treated as unknown.
Feature | Detail |
|---|---|
Combat | Turn-based, confirmed by director Swen Vincke |
Genre | Role playing game |
Modes | Single player and cooperative multiplayer |
Setting | Rivellon, confirmed by Larian |
Co-op style | Cooperative play in the same vein as the studio's earlier role playing games |
Ruleset | A new custom system built for the game, not licensed tabletop rules |
Scale | The studio's largest and most ambitious game to date |
Release model | A paid early access phase is planned; not expected to begin in 2026 |
Character creation, classes, and progression systems.
The magic, skill, and combat systems in detail.
The story and characters.
The structure and size of the world.
The number of players supported in cooperative play.
Controller support and any platforms beyond PC.
Release timing, pricing, editions, and system requirements.
Modding and post launch support.
Larian's recent role playing games are known for party based adventures, heavy environmental interaction, and reactive storytelling. The studio has stressed, however, that Divinity is built on a new ruleset and is more ambitious than its past work, so earlier systems should not be assumed to carry over unchanged. This page will be updated as Larian confirms more details.
Larian has confirmed that Divinity supports both single player and cooperative multiplayer, in the same broad style as the studio's earlier role playing games. The exact maximum player count has not been announced. Beyond confirming that co-op exists, Larian has not said whether sessions will use shared progression, drop in and out joining, split screen, or any other specific mode.
Director Swen Vincke confirmed that the game runs on a new custom ruleset built specifically for it, rather than a licensed tabletop system. That is a deliberate change from Baldur's Gate 3, which adapted a third party tabletop ruleset. No details have been shared yet about attributes, classes, action economy, or how the system handles environmental interaction, all of which are areas Larian's earlier games leaned on heavily.
This page will be updated as Larian confirms more details directly. Until then, any system, class, character, or mechanic attributed to Divinity that is not listed under Confirmed above should be treated as unconfirmed. See the Frequently Asked Questions page for short answers to the most common questions.