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Equipment and Crafting
April 19, 2026 at 07:16 PM
Canonical slug rename (2026-04-19)
Coen's primary weapon is Peregrini Aurorae (Dawn's Pilgrim), a sword he carries during the day. It is the only sword shown so far. There are no bows, crossbows, or alternative ranged weapons in the game. At night, Coen's claws replace the sword entirely, with claw combat serving as the nighttime weapon system.
The game includes both light and heavy armor variants. Equipping heavier armor requires investment in the relevant skill tree. You can't just put on plate mail without training for it. There are no helmets. The developers confirmed this during the Reddit AMA, keeping Coen's face visible at all times.

Magical rings, amulets, and talismans are part of the equipment system. These items have rarity indicators, suggesting a loot quality tier system. Cosmetic outfits are also available, though there is currently no transmog system (the developers have said they are "considering" it).
Crafting focuses on consumables rather than weapons or armor. The system is alchemy-based. Players create tinctures and concoctions that are useful both in and out of combat. This echoes the alchemy systems from The Witcher series, which is unsurprising given the development team's background. Specific recipes and ingredients have not been detailed in public materials.

New Hex Magic spells are found as ancient scrolls hidden throughout the world. Discovering a scroll is not enough. Players must also invest skill points to learn the spell it contains. This ties magical progression to both exploration (finding the scroll) and character development (spending the points).